Android: AsyncTask vs Service
Why do I read in the answer to most questions here a lot about AsyncTask
and Loaders but nothing about Services? Are Services 开发者_运维问答just not known very well or are they deprecated or have some bad attributes or something? What are the differences?
(By the way, I know that there are other threads about it, but none really states clear differences that help a developer to easily decide if he is better off using the one or the other for an actual problem.)
In some cases it is possible to accomplish the same task with either an AsyncTask
or a Service
however usually one is better suited to a task than the other.
AsyncTask
s are designed for once-off time-consuming tasks that cannot be run of the UI thread. A common example is fetching/processing data when a button is pressed.
Service
s are designed to be continually running in the background. In the example above of fetching data when a button is pressed, you could start a service, let it fetch the data, and then stop it, but this is inefficient. It is far faster to use an AsyncTask
that will run once, return the data, and be done.
If you need to be continually doing something in the background, though, a Service
is your best bet. Examples of this include playing music, continually checking for new data, etc.
Also, as Sherif already said, services do not necessarily run off of the UI thread.
For the most part, Service
s are for when you want to run code even when your application's Activity
isn't open. AsyncTask
s are designed to make executing code off of the UI thread incredibly simple.
Services are completely different: Services are not threads!
Your Activity binds to a service and the service contains some functions that when called, blocks the calling thread. Your service might be used to change temperature from Celsius to Degrees. Any activity that binds can get this service.
However AsyncTask
is a Thread that does some work in the background and at the same time has the ability to report results back to the calling thread.
Just a thought: A service may have a AsyncTask
object!
Service
is one of the components of the Android framework, which does not require UI to execute, which mean even when the app is not actively used by the user, you can perform some operation with service. That doesn't mean service will run in a separate thread, but it runs in main thread and operation can be performed in a separate thread when needed.
Examples usages are playing music in background, syncing data with server in backgroud without user interaction etc
AsyncTask
on other hand is used for UI blocking tasks to be performed on a separate thread. It is same like creating a new thread and doing the task when all the tasks of creating and maintaining the threads and send back result to main thread are taken care by the AsyncTask
Example usage are fetching data from server, CRUD operations on content resolver etc
Service and asynctasks are almost doing the same thing,almost.using service or a asynctask depends on what is your requirement is.
as a example if you want to load data to a listview from a server after hitting some button or changing screen you better go with a asynctask.it runs parallel with main ui thread (runs in background).for run asynctack activity or your app should on main UI thread.after exit from the app there is no asynctask.
But services are not like that, once you start a service it can run after you exit from the app, unless you are stop the service.like i said it depends on your requirement.if you want to keep checking data receiving or check network state continuously you better go with service.
happy coding.
In few cases, you can achieve same functionality using both. Unlike Async Task, service has it's own life cycle and inherits Context (Service is more robust than an Async Task). Service can run even if you have exited the app. If you want to do something even after app closing and also need the context variable, you will go for Service.
Example: If you want to play a music and you don't want to pause if user leaves the app, you will definitely go for Service.
Comparison of a local, in-process, base class Service✱ to an AsyncTask
:
✱ (This answer does not address exported services, or any service that runs in a process different from that of the client, since the expected use cases differ substantially from those of an AsyncTask
. Also, in the interest of brevity, the nature of certain specialized Service
subclasses (e.g., IntentService
, JobService
) will be ignored here.)
Process Lifetime
A Service
represents, to the OS, "an application's desire to perform a longer-running operation while not interacting with the user" [ref].
While you have a Service
running, Android understands that you don't want your process to be killed. This is also true whenever you have an Activity
onscreen, and it is especially true when you are running a foreground service. (When all your application components go away, Android thinks, "Oh, now is a good time to kill this app, so I can free up resources".)
Also, depending on the last return value from Service.onCreate()
, Android can attempt to "revive" apps/services that were killed due to resource pressure [ref].
AsyncTasks
don't do any of that. It doesn't matter how many background threads you have running, or how hard they are working: Android will not keep your app alive just because your app is using the CPU. It has to have some way of knowing that your app still has work to do; that's why Services
are registered with the OS, and AsyncTasks
aren't.
Multithreading
AsyncTasks
are all about creating a background thread on which to do work, and then presenting the result of that work to the UI thread in a threadsafe manner.
Each new AsyncTask
execution generally results in more concurrency (more threads), subject to the limitations of the AsyncTasks's
thread-pool [ref].
Service
methods, on the other hand, are always invoked on the UI thread [ref]. This applies to onCreate()
, onStartCommand()
, onDestroy()
, onServiceConnected()
, etc. So, in some sense, Services
don't "run" in the background. Once they start up (onCreate()
), they just kinda "sit" there -- until it's time to clean up, execute an onStartCommand()
, etc.
In other words, adding additional Services
does not result in more concurrency. Service methods are not a good place to do large amounts of work, because they run on the UI thread.
Of course, you can extend Service
, add your own methods, and call them from any thread you want. But if you do that, the responsibility for thread safety lies with you -- not the framework.
If you want to add a background thread (or some other sort of worker) to your Service
, you are free to do so. You could start a background thread/AsyncTask
in Service.onCreate()
, for example. But not all use cases require this. For example:
- You may wish to keep a
Service
running so you can continue getting location updates in the "background" (meaning, without necessarily having anyActivities
onscreen). - Or, you may want to keep your app alive just so you can keep an "implicit"
BroadcastReceiver
registered on a long-term basis (after API 26, you can't always do this via the manifest, so you have to register at runtime instead [ref]).
Neither of these use cases require a great deal of CPU activity; they just require that the app not be killed.
As Workers
Services
are not task-oriented. They are not set up to "perform a task" and "deliver a result", like AsyncTasks
are. Services
do not solve any thread-safety problems (notwithstanding the fact that all methods execute on a single thread). AsyncTasks
, on the other hand, handle that complexity for you.
Note that AsyncTask
is slated for deprecation. But that doesn't mean your should replace your AsyncTasks
with Services
! (If you have learned anything from this answer, that much should be clear.)
TL;DR
Services
are mostly there to "exist". They are like an off-screen Activity
, providing a reason for the app to stay alive, while other components take care of doing the "work". AsyncTasks
do "work", but they will not, in and of themselves, keep a process alive.
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