Processing: How to split screen?
I'm trying to create a multi-player game with Processing, but can't figure out how to split screen into two to display different situation of the players?
like in c#,we have
开发者_JAVA技巧Viewport leftViewport,rightViewport;
to solve the problem.
Thanks a lot
In processing all drawing operations like rect, eclipse etc. are done on a PGraphics element. You could create two new PGraphic objects with the renderer of your choice, draw on them and add them to your main view:
int w = 500;
int h = 300;
void setup() {
size(w, h);
leftViewport = createGraphics(w/2, h, P3D);
rightViewport = createGraphics(w/2, h, P3D);
}
void draw(){
//draw something fancy on every viewports
leftViewport.beginDraw();
leftViewport.background(102);
leftViewport.stroke(255);
leftViewport.line(40, 40, mouseX, mouseY);
leftViewport.endDraw();
rightViewport.beginDraw();
rightViewport.background(102);
rightViewport.stroke(255);
rightViewport.line(40, 40, mouseX, mouseY);
rightViewport.endDraw();
//add the two viewports to your main panel
image(leftViewport, 0, 0);
image(rightViewport, w/2, 0);
}
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