Making 2 Separate App Delegates For Universal App?
Should I make 2 separate app delegates for a universal app? One myAppDelegate, then myAppDelegate_iPhone and myAppDelegate_iPad which are subclasses? Reason being iPhone should have IBOutlet of NavController while iPad should be UISplitViewController.
Also, how do I separate actions between iPhone and iPad. For example, a button on iphone may push a view, but on iPad i want to have a small window popup instead rather than a full-screen 开发者_如何学Cpush. Do I just use a if/else statement to check if iPad (by uiswitchviewcontroller), then go from there?
if (NSClassFromString(@"UISplitViewController") != nil && UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) {
//currentDeviceType = iPad;
}
else {
//currentDeviceType = iPhone;
}
This question seems to be along similar lines.
Universal iPhone/iPad AppDelegate
This doc from Apple might also prove helpful.
Introduction to Universal Apps
No need to take two separate application delegates. You can code on the condition...
if(UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad){}
This will automatically detect the device.
To enable rotation on the device, you need to return YES to
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
// Return YES for supported orientations
return YES;
}
FOR ALL OF YOUR VIEW CONTROLLERS.
You should also add your supported orientations to your plist or info under xcode 4.
Also keep in mind that stack overflow prefers that a new question be asked when the question topic changes :)
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