Is it possible to create such C++ macros that would wrap your standard (inherited) class into an application?
So we have simple interface base class:
class animal {
public:
animal(int age) : age_(age) {
}
virtual ~animal(void) {
}
virtual std::string get_name(void) {
return "A generic animal";
}
int get_age(void) {
return age_;
}
protected:
int age_;
};
And we want ti inherit from it with a class like this:
#include "animal.hpp"
#include "some_includes_for_our_shared_libs.hpp"
class puma : public animal {
public:
puma(int age) : animal(age) {}
virtual std::string get_name() {
return "puma";
}
};
If we are creating a library - shared or static its ok
for us just to inherit from it, but when we want to create an application we'd have to create a some main function and probably add some includes. I want to create some macros that would allow me to create such main in case class is compiled not into shared library.
I hepe it could look like
// puma.cpp
#include "FILE_WITH_MACROS.hpp"
ANIMAL_MACROS_NAME_HERE class puma : public animal {
public:
puma(int age) : animal(age) {}
virtual std::string get_name() {
return "puma";
}
};
//end of puma.cpp
And that macros would get class name and create a main that would create and call our class as if it was calling general animall class or just add includes for "animal.hpp"
and "some_includes_for_our_shared_libs.hpp"
.
So in case of shared lib class would be turned by macros into
#include "animal.hpp"
#include "some_includes_for_our_shared_libs.hpp"
class puma : public animal {
public:
puma(int age) : animal(age) {}
virtual std::string get_name() {
return "puma";
}
};
And in case of application class would be tu开发者_如何学运维rned by macros into
#include <iostream>
#include "animal.hpp"
class puma : public animal {
public:
puma(int age) : animal(age) {}
virtual std::string get_name() {
return "puma";
}
};
int main()
{
int default_age = 4;
puma *an_animal = new puma(default_age);
std::cout << "anmal "<< an_animal->get_name << " created. Its age is " << an_animal->get_age << std::endl;
std::cin.get();
}
Usage: imagine we have a service-base
class and we created new-service
. Our main server app supports extensions so new-service
can be connected to it in cese it is compiled into shared library. But what If we want to make our service into a stand alone server? than we would need such macros to wrap it with main
and possibly add or remove some #includes
.
my point is to make it so that any class that inherits from my special interface could me compiled into shared library or exequtable with out any code changes.
int main()
{
int default_age = 4;
SERVICECLASS *an_animal = new SERVICECLASS(default_age);
std::cout << "anmal "<< an_animal->get_name << " created. Its age is " << an_animal->get_age << std::endl;
std::cin.get();
}
Then compile with (your compiler's equivalent of) -DSERVICECLASS=puma
, or have a file called something like "config.h" which is included by main
, and that you can edit without having to edit any other code.
Then you can define your animal classes however you like. If you want to define classes like this:
#define STRINGIZE_(ARG) #ARG
#define EXPAND_AND_STRINGIZE(ARG) STRINGIZE(ARG)
class SERVICECLASS: public animal {
public:
SERVICECLASS(int age) : animal(age) {}
virtual std::string get_name() {
return EXPAND_AND_STRINGIZE(SERVICECLASS);
}
};
then you can. But surely your classes do more than just hard-code a string, so I'd expect different animals to need separate definitions even if they have a certain amount in common.
I'd just make it so that the main()
is trivial. Like
int main()
{
int default_age = 4;
return puma(default_age).run();
}
and leave it at that.
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