iOS Align a UIView parallel to X-Z plane
I realize that by default a UIView
is parallel to the X-Y plane, the Z-axis coming straight at you.
How do I rotate this UIView
so that it is parallel to X-Z plane? I think I have to use CATransform3D
but am not sure what angle I should give it? M_PI_2 or -M_PI_2 ?
Anybody has any idea? Thanks for help...
EDI开发者_如何转开发T: I know that by doing this, the UIView
will not be visible to the user, but I want to set a particular UIView
this way & then do some rotation animation on it. So this is what I want..
WHat you probably want to do is to apply a transformation to the view's backing layer. The transform
property on UIView
is an affine transformation, not allowing any 3D manipulation. But accessing view.layer.transform
you have a full 4x4 matrix for your transformation needs, allowing nice funky 3d stuff.
- Add
QuartzCore.framework
to your target. - Import
<QuartzCore/QuartzCore.h>
to get access to theCALayer
API. - Code away.
For example:
// Rotate 1/4 by the Y-axis.
myView.layer.transform = CATransform3DMakeRotation(M_PI_2, 0.0f, 1.0f, 0.0f);
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