How to get a random element from a C++ container?
What is a good way to get a [pseudo-]random element from an STL range?
The best I can come up with is to do std::random_shuffle(c.begin(), c.end())
and then take my random element from c.begin()
.
However, I might want a random element from a const
container, or开发者_StackOverflow I might not want the cost of a full shuffle.
Is there a better way?
I posted this solution on a Google+ article where someone else referenced this. Posting it here, as this one is slightly better than others because it avoids bias by using std::uniform_int_distribution:
#include <random>
#include <iterator>
template<typename Iter, typename RandomGenerator>
Iter select_randomly(Iter start, Iter end, RandomGenerator& g) {
std::uniform_int_distribution<> dis(0, std::distance(start, end) - 1);
std::advance(start, dis(g));
return start;
}
template<typename Iter>
Iter select_randomly(Iter start, Iter end) {
static std::random_device rd;
static std::mt19937 gen(rd());
return select_randomly(start, end, gen);
}
Sample use is:
#include <vector>
using namespace std;
vector<int> foo;
/* .... */
int r = *select_randomly(foo.begin(), foo.end());
I ended up creating a gist with a better design following a similar approach.
C++17 std::sample
This is a convenient method to get several random elements without repetition.
main.cpp
#include <algorithm>
#include <iostream>
#include <random>
#include <vector>
int main() {
const std::vector<int> in{1, 2, 3, 5, 7};
std::vector<int> out;
size_t nelems = 3;
std::sample(
in.begin(),
in.end(),
std::back_inserter(out),
nelems,
std::mt19937{std::random_device{}()}
);
for (auto i : out)
std::cout << i << std::endl;
}
Compile and run:
g++-7 -o main -std=c++17 -Wall -Wextra -pedantic main.cpp
./main
Output: 3 random numbers are picked from 1, 2, 3, 5, 7
without repetition.
For efficiency, only O(n)
is guaranteed since ForwardIterator
is the used API, but I think stdlib implementations will specialize to O(1)
where possible (e.g. vector
).
Tested in GCC 7.2, Ubuntu 17.10. How to obtain GCC 7 in 16.04.
All the answers using %
here are incorrect, since rand() % n
will produce biased results: imagine RAND_MAX == 5
and the number of elements is 4. Then you'll get twice more the number 0 and 1 than the numbers 2 or 3.
A correct way to do this is:
template <typename I>
I random_element(I begin, I end)
{
const unsigned long n = std::distance(begin, end);
const unsigned long divisor = (RAND_MAX + 1) / n;
unsigned long k;
do { k = std::rand() / divisor; } while (k >= n);
std::advance(begin, k);
return begin;
}
Another problem is that std::rand
is only assumed to have 15 random bits, but we'll forget about this here.
This works fine as long as RAND_MAX is much greater than the container size, otherwise it suffers from the bias problem cited by Alexandre:
vector<int>::iterator randIt = myvector.begin();
std::advance(randIt, std::rand() % myvector.size());
If you can't access the size, I think you would want to do the following. It returns the iterator to the random element.
#include <algorithm>
#include <iterator>
template <class InputIterator> InputIterator
random_n(InputIterator first, InputIterator last) {
typename std::iterator_traits<InputIterator>::difference_type distance =
std::distance(first, last);
InputIterator result = first;
if (distance > 1) {
// Uses std::rand() naively. Should replace with more uniform solution.
std::advance( result, std::rand() % distance );
}
return result;
}
// Added in case you want to specify the RNG. RNG uses same
// definition as std::random_shuffle
template <class InputIterator, class RandomGenerator> InputIterator
random_n(InputIterator first, InputIterator last, RandomGenerator& rand) {
typename std::iterator_traits<InputIterator>::difference_type distance =
std::distance(first, last);
InputIterator result = first;
if (distance > 1) {
std::advance( result, rand(distance) );
}
return result;
}
Take the number of elements, c.size()
, then get a random_number
between 0 and c.size()
, and use:
auto it = c.begin();
std::advance(it, random_number)
Have a look at http://www.cplusplus.com/reference/clibrary/cstdlib/rand/
You can try to get a random number between 0 and the number of elements of the container. You could then access to the corresponding element of the container. For example, you can do this:
#include <cstdlib>
#include <ctime>
// ...
std::srand(std::time(0)); // must be called once at the start of the program
int r = std::rand() % c.size() + 1;
container_type::iterator it = c.begin();
std::advance(it, r);
#include <vector>
using std::vector;
vector<int> vi = {1, 2, 3, 4, 5};
srand(time(0));
randomPosition = rand() % vi.size();
randomElement = vi[randomPosition]
srand(time(0))
seed for random, if not use it, it will get same random integer every execution.
You can use 0~1 random function to generate a float number for every element in the container as its score. And then select the one with highest score.
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