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Procedural generation algorithms in Ruby

Greetings!

As part of Ruby learning, I am working on a project that involves procedural 开发者_如何转开发generation, namely terrain generation and such. It happens to be in Ruby, however after the long weeks of searching and experimenting I am turning to you lot with the question or, more accurately, a plea. This is a two-fold question.

  • Are there any Ruby implementations of the procedural generation algorithms (focusing on world - terrain, rivers etc)?

  • Are there any libraries akin to libnoise that provide procedural generation functions?

I have looked into Rb++ wrapper for libnoise, however it fails to compile on my system (Windows machine), moreover it is quite daunting to a novice such as myself. I have been porting various C, C++ implementations to Ruby, however I would prefer a robust and fully functional solution, if there is any.

Thank you for your answers! Be gentle, this is my first use of the Stack Overflow. Mipey


You may want to take a look at this: Ruby Quiz 173. Sounds like you're mostly breaking new ground, as far as Ruby, though.. Start a github repository, ask on ruby-talk who wants to help :) Addition: A stackoverflow question about procedural generation.

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