开发者

Get DLL path at runtime

I want to get a dll's director开发者_运维问答y (or file) path from within its code. (not the program's .exe file path)

I've tried a few methods I've found:

GetCurrentDir - gets the current directory path.

GetModuleFileName - gets the executable's path.

So how can i find out in which dll the code is in ?

I'm looking for something similar to C#'s Assembly.GetExecutingAssembly


You can use the GetModuleHandleEx function and get the handle to a static function in your DLL. You'll find more information here.

After that you can use GetModuleFileName to get the path from the handle you just obtained. More information on that call is here.

A complete example:

char path[MAX_PATH];
HMODULE hm = NULL;

if (GetModuleHandleEx(GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS | 
        GET_MODULE_HANDLE_EX_FLAG_UNCHANGED_REFCOUNT,
        (LPCSTR) &functionInThisDll, &hm) == 0)
{
    int ret = GetLastError();
    fprintf(stderr, "GetModuleHandle failed, error = %d\n", ret);
    // Return or however you want to handle an error.
}
if (GetModuleFileName(hm, path, sizeof(path)) == 0)
{
    int ret = GetLastError();
    fprintf(stderr, "GetModuleFileName failed, error = %d\n", ret);
    // Return or however you want to handle an error.
}

// The path variable should now contain the full filepath for this DLL.


EXTERN_C IMAGE_DOS_HEADER __ImageBase;

....

TCHAR   DllPath[MAX_PATH] = {0};
GetModuleFileName((HINSTANCE)&__ImageBase, DllPath, _countof(DllPath));


GetModuleFileName() works fine from inside the DLL's codes. Just be sure NOT to set the first parameter to NULL, as that will get the filename of the calling process. You need to specify the DLL's actual module instance instead. You get that as an input parameter in the DLL's DllEntryPoint() function, just save it to a variable somewhere for later use when needed.


Here's a Unicode, revised version of the top voted answer:

CStringW thisDllDirPath()
{
    CStringW thisPath = L"";
    WCHAR path[MAX_PATH];
    HMODULE hm;
    if( GetModuleHandleExW( GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS | 
                            GET_MODULE_HANDLE_EX_FLAG_UNCHANGED_REFCOUNT,
                            (LPWSTR) &thisDllDirPath, &hm ) )
    {
        GetModuleFileNameW( hm, path, MAX_PATH );
        PathRemoveFileSpecW( path );
        thisPath = CStringW( path );
        if( !thisPath.IsEmpty() && 
            thisPath.GetAt( thisPath.GetLength()-1 ) != '\\' ) 
            thisPath += L"\\";
    }
    else if( _DEBUG ) std::wcout << L"GetModuleHandle Error: " << GetLastError() << std::endl;
    
    if( _DEBUG ) std::wcout << L"thisDllDirPath: [" << CStringW::PCXSTR( thisPath ) << L"]" << std::endl;       
    return thisPath;
}


Provided you implemented the following dll entry point: (usually dllmain.cpp)

BOOL APIENTRY DllMain( HMODULE hModule,
                   DWORD  ul_reason_for_call,
                   LPVOID lpReserved
                 )

You can simply do:

switch (ul_reason_for_call)
{ 
case DLL_PROCESS_ATTACH:
{
    TCHAR dllFilePath[512 + 1] = { 0 };
    GetModuleFileNameA(hModule, dllFilePath, 512)
}
    break;
case DLL_THREAD_ATTACH: break;
...

dllFilePath will then contain the path to where the current dll code was loaded. In this case hModule is passed by the process loading the dll.


Imho, Remy Lebau’s answer is the best, but lacks like all other answers to render the directory of the DLL. I quote the original question: “I want to get a dll's directory (or file) path from within its code. (not the program's .exe file path).”

As Remy and Jean-Marc Volle pointed out, the DLL entry function DllMain usually contained in dllmain.cpp provides the handle to the DLL. This handle is often necessary, so it will be saved in a global variable hMod. I also add variables of type std::wstring to store the fully qualified name and the parent path of the DLL.

HMODULE hMod;
std::wstring PathAndName;
std::wstring OnlyPath;
BOOL APIENTRY DllMain( HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved)
{
  switch (ul_reason_for_call)
  {
    case DLL_PROCESS_ATTACH: case DLL_THREAD_ATTACH: case DLL_THREAD_DETACH:
       case DLL_PROCESS_DETACH:
     break;
  }
  hMod = hModule;
  const int BUFSIZE = 4096;
  wchar_t buffer[BUFSIZE];
  if (::GetModuleFileNameW(hMod, buffer, BUFSIZE - 1) <= 0)
  {
    return TRUE;
  }

  PathAndName = buffer;

  size_t found = PathAndName.find_last_of(L"/\\");
  OnlyPath = PathAndName.substr(0, found);

  return TRUE;
}

These global variables can be used inside the DLL.


Try GetModuleFileName function.


For Delphi users:

SysUtils.GetModuleName(hInstance);              //Works; hInstance is a special global variable
SysUtils.GetModuleName(0);                      //Fails; returns the name of the host exe process
SysUtils.GetModuleName(GetModuleFilename(nil)); //Fails; returns the name of the host exe process

In case your Delphi doesn't have SysUtils.GetModuleName, it is declared as:

function GetModuleName(Module: HMODULE): string;
var
   modName: array[0..32767] of Char; //MAX_PATH is for a single filename; paths can be up to 32767 in NTFS - or longer.
begin
   {
      Retrieves the fully qualified path for the file that contains the specified module. 
      The module must have been loaded by the current process.
   }
   SetString(Result, modName, GetModuleFileName(Module, modName, Length(modName)));
end;


I wanted to achieve something similar, except wanted to make similar function into one .dll - but then you cannot use __ImageBase, since it's specific to that .dll where function is located. I've even tried to override using approach

GetDllPath( HMODULE hDll = (HMODULE) __ImageBase)

But that did not work our either. (For some reason returns application path after that.)

Then I've figured out - why I don't use VirtualQuery, and use function pointer and get HMODULE from there. But again - how to get function pointer of caller ?

And now it gets back to call stack determination - I won't bother you with all dirty details, just follow links of referred links.

Here is whole code snapshot:

//
//  Originated from: https://sourceforge.net/projects/diagnostic/
//
//  Similar to windows API function, captures N frames of current call stack.
//  Unlike windows API function, works with managed and native functions.
//
int CaptureStackBackTrace2( 
    int FramesToSkip,                   //[in] frames to skip, 0 - capture everything.
    int nFrames,                        //[in] frames to capture.
    PVOID* BackTrace                    //[out] filled callstack with total size nFrames - FramesToSkip
)
{
#ifdef _WIN64
    CONTEXT ContextRecord;
    RtlCaptureContext(&ContextRecord);

    UINT iFrame;
    for (iFrame = 0; iFrame < (UINT)nFrames; iFrame++)
    {
        DWORD64 ImageBase;
        PRUNTIME_FUNCTION pFunctionEntry = RtlLookupFunctionEntry(ContextRecord.Rip, &ImageBase, NULL);

        if (pFunctionEntry == NULL)
        {
            if (iFrame != -1)
                iFrame--;           // Eat last as it's not valid.
            break;
        }

        PVOID HandlerData;
        DWORD64 EstablisherFrame;
        RtlVirtualUnwind(0 /*UNW_FLAG_NHANDLER*/,
            ImageBase,
            ContextRecord.Rip,
            pFunctionEntry,
            &ContextRecord,
            &HandlerData,
            &EstablisherFrame,
            NULL);

        if(FramesToSkip > (int)iFrame)
            continue;

        BackTrace[iFrame - FramesToSkip] = (PVOID)ContextRecord.Rip;
    }
#else
    //
    //  This approach was taken from StackInfoManager.cpp / FillStackInfo
    //  http://www.codeproject.com/Articles/11221/Easy-Detection-of-Memory-Leaks
    //  - slightly simplified the function itself.
    //
    int regEBP;
    __asm mov regEBP, ebp;

    long *pFrame = (long*)regEBP;               // pointer to current function frame
    void* pNextInstruction;
    int iFrame = 0;

    //
    // Using __try/_catch is faster than using ReadProcessMemory or VirtualProtect.
    // We return whatever frames we have collected so far after exception was encountered.
    //
    __try {
        for (; iFrame < nFrames; iFrame++)
        {
            pNextInstruction = (void*)(*(pFrame + 1));

            if (!pNextInstruction)     // Last frame
                break;

            if (FramesToSkip > iFrame)
                continue;

            BackTrace[iFrame - FramesToSkip] = pNextInstruction;
            pFrame = (long*)(*pFrame);
        }
    }
    __except (EXCEPTION_EXECUTE_HANDLER)
    {
    }

#endif //_WIN64
    iFrame -= FramesToSkip;
    if(iFrame < 0)
        iFrame = 0;

    return iFrame;
} //CaptureStackBackTrace2



//
//  Gets .dll full path or only directory.
//
CStringW GetDllPath( bool bPathOnly /* = false */ )
{
    void* pfunc = &GetDllPath;
    wchar_t path[MAX_PATH] = { 0 };
    MEMORY_BASIC_INFORMATION info;
    HMODULE hdll;

    CaptureStackBackTrace2(1, 2, &pfunc);

    // Get the base address of the module that holds the current function
    VirtualQuery(pfunc, &info, sizeof(MEMORY_BASIC_INFORMATION));

    // MEMORY_BASIC_INFORMATION::AllocationBase corresponds to HMODULE
    hdll = (HMODULE)info.AllocationBase;

    // Get the dll filename
    if ( !GetModuleFileName( hdll, path, MAX_PATH ) )
        return L"";

    if ( bPathOnly )
    {
        wchar_t* p = wcsrchr( path, '\\' );
        if ( p )
            *p = 0;
    }

    return path;
} //GetDllPath


I'm (in my case) comping those who revealed the easy DllMain method. The job was to find what is the machine bitness of the current thread running inside of a dll. To be absolutely sure I wanted also the name of running dll and exe. Name of caller is found by NULL parameter:

char exePat[MAX_PATH] = { 0 }; GetModuleFileName(NULL, exePat, MAX_PATH);

Using the hModule of DllMain feels most complete and trustable way to find dll name and machine bitness. Code was found so that to obtain the "machine" only module is needed. Here is the part which brings up the name too for debugging purpose.

BOOL APIENTRY DllMain(HMODULE hModule, DWORD  reason,LPVOID lpReserved ) {

     char  path[MAX_PATH] = { 0 };
     GetModuleFileNameA(hModule, path, MAX_PATH);
     PIMAGE_DOS_HEADER startPoint = (PIMAGE_DOS_HEADER)hModule;
     PIMAGE_NT_HEADERS pNtHeaders = (PIMAGE_NT_HEADERS)((LPBYTE)startPoint + startPoint->e_lfanew);
     PIMAGE_FILE_HEADER fileHeader = &pNtHeaders->FileHeader;
     short machine = fileHeader->Machine;
     ////0x8664 is 64bit  0x14c is 32bit.
     int stop = 0;
     return TRUE;
 }


HMODULE hmod = GetCurrentModule();
TCHAR szPath[MAX_PATH + 1] = 0;
DWORD dwLen = GetModuleFileHName(hmod, szPath, MAX_PATH);
0

上一篇:

下一篇:

精彩评论

暂无评论...
验证码 换一张
取 消

最新问答

问答排行榜