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Optional Parameters in Go?

Can Go have optional parameters? Or can I just define two different functions with the same name and a different number of arg开发者_StackOverflowuments?


Go does not have optional parameters nor does it support method overloading:

Method dispatch is simplified if it doesn't need to do type matching as well. Experience with other languages told us that having a variety of methods with the same name but different signatures was occasionally useful but that it could also be confusing and fragile in practice. Matching only by name and requiring consistency in the types was a major simplifying decision in Go's type system.


A nice way to achieve something like optional parameters is to use variadic args. The function actually receives a slice of whatever type you specify.

func foo(params ...int) {
    fmt.Println(len(params))
}

func main() {
    foo()
    foo(1)
    foo(1,2,3)
}


You can use a struct which includes the parameters:

type Params struct {
  a, b, c int
}

func doIt(p Params) int {
  return p.a + p.b + p.c 
}

// you can call it without specifying all parameters
doIt(Params{a: 1, c: 9})

The main advantage over an ellipsis (params ...SomeType) is that you can use the param struct with different parameter types.


For arbitrary, potentially large number of optional parameters, a nice idiom is to use Functional options.

For your type Foobar, first write only one constructor:

func NewFoobar(options ...func(*Foobar) error) (*Foobar, error){
  fb := &Foobar{}
  // ... (write initializations with default values)...
  for _, op := range options{
    err := op(fb)
    if err != nil {
      return nil, err
    }
  }
  return fb, nil
}

where each option is a function which mutates the Foobar. Then provide convenient ways for your user to use or create standard options, for example :

func OptionReadonlyFlag(fb *Foobar) error {
  fb.mutable = false
  return nil
}

func OptionTemperature(t Celsius) func(*Foobar) error {
  return func(fb *Foobar) error {
    fb.temperature = t
    return nil
  }
}

Playground

For conciseness, you may give a name to the type of the options (Playground) :

type OptionFoobar func(*Foobar) error

If you need mandatory parameters, add them as first arguments of the constructor before the variadic options.

The main benefits of the Functional options idiom are :

  • your API can grow over time without breaking existing code, because the constuctor signature stays the same when new options are needed.
  • it enables the default use case to be its simplest: no arguments at all!
  • it provides fine control over the initialization of complex values.

This technique was coined by Rob Pike and also demonstrated by Dave Cheney.


Neither optional parameters nor function overloading are supported in Go. Go does support a variable number of parameters: Passing arguments to ... parameters


No -- neither. Per the Go for C++ programmers docs,

Go does not support function overloading and does not support user defined operators.

I can't find an equally clear statement that optional parameters are unsupported, but they are not supported either.


You can pass arbitrary named parameters with a map. You will have to assert types with "aType = map[key].(*foo.type)" if the parameters have non-uniform types.

type varArgs map[string]interface{}

func myFunc(args varArgs) {

    arg1 := "default"
    if val, ok := args["arg1"]; ok {
        arg1 = val.(string)
    }

    arg2 := 123
    if val, ok := args["arg2"]; ok {
        arg2 = val.(int)
    }

    fmt.Println(arg1, arg2)
}

func Test_test() {
    myFunc(varArgs{"arg1": "value", "arg2": 1234})
}


Go doesn’t support optional parameters , default values and function overloading but you can use some tricks to implement the same.

Sharing one example where you can have different number and type of arguments in one function. It’s a plain code for easy understanding you need to add error handling and some logic.

func student(StudentDetails ...interface{}) (name string, age int, area string) {
    age = 10 //Here Age and area are optional params set to default values
    area = "HillView Singapore"

    for index, val := range StudentDetails {
        switch index {
            case 0: //the first mandatory param
                name, _ = val.(string)
            case 1: // age is optional param
                age, _ = val.(int)
            case 2: //area is optional param
                area, _ = val.(string)
        }
    }
    return
}

func main() {
    fmt.Println(student("Aayansh"))
    fmt.Println(student("Aayansh", 11))
    fmt.Println(student("Aayansh", 15, "Bukit Gombak, Singapore"))
}


So I feel like I'm way late to this party but I was searching to see if there was a better way to do this than what I already do. This kinda solves what you were trying to do while also giving the concept of an optional argument.

package main

import "fmt"

type FooOpts struct {
    // optional arguments
    Value string
}

func NewFoo(mandatory string) {
    NewFooWithOpts(mandatory, &FooOpts{})
}

func NewFooWithOpts(mandatory string, opts *FooOpts) {
    if (&opts) != nil {
        fmt.Println("Hello " + opts.Value)
    } else {
        fmt.Println("Hello")
    }
}

func main() {
    NewFoo("make it work please")

    NewFooWithOpts("Make it work please", &FooOpts{Value: " World"})
}

Update 1:

Added a functional example to show functionality versus the sample


You can encapsulate this quite nicely in a func similar to what is below.

package main

import (
        "bufio"
        "fmt"
        "os"
)

func main() {
        fmt.Println(prompt())
}

func prompt(params ...string) string {
        prompt := ": "
        if len(params) > 0 {
                prompt = params[0]
        }
        reader := bufio.NewReader(os.Stdin)
        fmt.Print(prompt)
        text, _ := reader.ReadString('\n')
        return text
}

In this example, the prompt by default has a colon and a space in front of it . . .

: 

. . . however you can override that by supplying a parameter to the prompt function.

prompt("Input here -> ")

This will result in a prompt like below.

Input here ->


Go language does not support method overloading, but you can use variadic args just like optional parameters, also you can use interface{} as parameter but it is not a good choice.


You could use pointers and leave them nil if you don't want to use them:

func getPosts(limit *int) {
  if optParam != nil {
    // fetch posts with limit 
  } else {
    // fetch all posts
  }
}

func main() {
  // get Posts, limit by 2
  limit := 2
  getPosts(&limit)

  // get all posts
  getPosts(nil)
}


I ended up using a combination of a structure of params and variadic args. This way, I didn't have to change the existing interface which was consumed by several services and my service was able to pass additional params as needed. Sample code in golang playground: https://play.golang.org/p/G668FA97Nu


I am a little late, but if you like fluent interface you might design your setters for chained calls like this:

type myType struct {
  s string
  a, b int
}

func New(s string, err *error) *myType {
  if s == "" {
    *err = errors.New(
      "Mandatory argument `s` must not be empty!")
  }
  return &myType{s: s}
}

func (this *myType) setA (a int, err *error) *myType {
  if *err == nil {
    if a == 42 {
      *err = errors.New("42 is not the answer!")
    } else {
      this.a = a
    }
  }
  return this
}

func (this *myType) setB (b int, _ *error) *myType {
  this.b = b
  return this
}

And then call it like this:

func main() {
  var err error = nil
  instance :=
    New("hello", &err).
    setA(1, &err).
    setB(2, &err)

  if err != nil {
    fmt.Println("Failed: ", err)
  } else {
    fmt.Println(instance)
  }
}

This is similar to the Functional options idiom presented on @Ripounet answer and enjoys the same benefits but has some drawbacks:

  1. If an error occurs it will not abort immediately, thus, it would be slightly less efficient if you expect your constructor to report errors often.
  2. You'll have to spend a line declaring an err variable and zeroing it.

There is, however, a possible small advantage, this type of function calls should be easier for the compiler to inline but I am really not a specialist.


Another possibility would be to use a struct which with a field to indicate whether its valid. The null types from sql such as NullString are convenient. Its nice to not have to define your own type, but in case you need a custom data type you can always follow the same pattern. I think the optional-ness is clear from the function definition and there is minimal extra code or effort.

As an example:

func Foo(bar string, baz sql.NullString){
  if !baz.Valid {
        baz.String = "defaultValue"
  }
  // the rest of the implementation
}
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