Android: Keyboard shown in the splash screen
I wrote a splash screen. But the problem is as the splash screen shown in the screen a keyboard also invoked. What could be the possible reason for this??
Please find the image below
and the code gos as below for the activity
public class SplashActivity extends Activity{
private final int SPLASH_DISPLAY_LENGHT = 2000;
@Override
protected void onCreate(Bundle savedInstanceState) {
// TODO Auto-generated method stub
super.onCreate(savedInstanceState);
setContentView(R.layout.splash);
/* New H开发者_Go百科andler to start the Menu-Activity
* and close this Splash-Screen after some seconds.*/
new Handler().postDelayed(new Runnable(){
@Override
public void run() {
/* Create an Intent that will start the Menu-Activity. */
Intent splash2 = new Intent(SplashActivity.this,SplashActivityRed.class);
SplashActivity.this.startActivity(splash2);
SplashActivity.this.finish();
overridePendingTransition(R.anim.fadein,R.anim.fadeout);
}
}, SPLASH_DISPLAY_LENGHT);
}
}
and the xml
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout
xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="fill_parent"
android:layout_height="fill_parent">
<ImageView android:id="@+id/imageViewSplash" android:layout_height="fill_parent" android:layout_width="fill_parent" android:background="@drawable/splash1" android:src="@drawable/splash1"></ImageView>
</LinearLayout>
PS: Sorry I had to hide the text and logo as they come under non-disclosure policy of the company I work for.
Please Remove the imageView from the Layout and add the following line the Linear Layout element
android:background="@drawable/splash1"
Like this:
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:background:"@drawable/splash1">
</LinearLayout>
Hope this helps
Also Change the implementation of the SplashScreen with above layout. To change the time line change the value of welcomeScreenDisplay to wotever you want. Currently it is 4 seconds i.e. 4000 mili seconds.
public class SplashScreen extends Activity {
String status, subscriber;
Intent i = null;
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
System.out.println("FIRST");
setContentView(R.layout.splash);
System.out.println("in HOME SCREEN");
/** set time to splash out */
final int welcomeScreenDisplay = 4000;
/** create a thread to show splash up to splash time */
Thread welcomeThread = new Thread() {
int wait = 0;
@Override
public void run() {
try {
super.run();
/**
* use while to get the splash time. Use sleep() to increase
* the wait variable for every 100L.
*/
while (wait < welcomeScreenDisplay) {
sleep(100);
wait += 100;
}
} catch (Exception e) {
System.out.println("EXc=" + e);
} finally {
/**
* Called after splash times up. Do some action after splash
* times up. Here we moved to another main activity class
*/
finish();
}
}
};
welcomeThread.start();
}
}
Use this method:
getWindow().setSoftInputMode(WindowManager.LayoutParams.SOFT_INPUT_STATE_ALWAYS_HIDDEN);
probably you need to disable the touch event for image. However as remove the imageView from the Layout and add background image to the linear layout element
android:background="@drawable/splash1"
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