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Resolution in OpenGL View

I have a standard H开发者_运维问答D screen resolution (2560x1440), and am designing an application in Xcode 4.1 for Mac. This application has a window, and a subview is an NSOpenGLView.

When I want to draw a line in an NSOpenGLView, the line is scaled. Is my OpenGLView resolution not good (it is not fullscreen), or is there a parameter to make it smoother ?

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