How do I test my socket exception handling code?
I have the following code:
try
{
mai开发者_StackOverflownSocket = new Socket(AddressFamily.InterNetwork,
SocketType.Stream, ProtocolType.Tcp);
IPEndPoint ipEndPoint = new IPEndPoint(IPAddress.Any, serverPort);
mainSocket.Bind(ipEndPoint);
mainSocket.Listen(MAX_CONNECTIONS);
mainSocket.BeginAccept(new AsyncCallback(serverEndAccept), mainSocket);
OnNetworkEvents eventArgs =
new OnNetworkEvents(true, "Listening for Connection");
OnUpdateNetworkStatusMessage(this, eventArgs);
}
catch (SocketException e)
{
// add code here
}
catch (ObjectDisposedException e)
{
// add code here
}
How do I test the code's SocketException
given the server is listening successfully all of the time?
Do not test against the live network. Mock the socket and test against a mock that throws a SocketException
.
you could add something like this for testing:
#if (UNITTEST)
throw new SocketException();
#endif
Then in your unit test compile just define that variable.
Otherwise do something to force an exception. Like have an invalid config setting that won't let it connect for use with your unit test code.
Unplug your network cable or shut off your wireless (assuming you're testing against a remote server).
Manually throw a SocketException
from inside your try block.
Like
throw new SocketException("Testing");
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