ios CoreAnimation
I'm trying to skew an object cards it's an UIView I'm doing :
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:DEPLACEMENT_ANIMATION_DUREE_SECONDES_DROITE];
scene.carte17.layer.position = positionInit;
if (scene.carte17.angleCarte == 15.f) {
scene.carte17.transform = CGAffineTransformRotate(scene.carte17.transform, degreesToRadians(30));
scene.carte17.angleCarte = 45.f;
}
[UIView commitAnimations];
And it's working ! My card incline to 30° and it's good. I'm playing with setAnimationDuration to control the speed.
I would like to use CoreAnimation and kCAMediaTimingFunctionEaseInEaseOut to have a better animation but I'm not ok to do the same think with core animation I'm trying this :
[CATransaction begin];
[CATransaction setAnimationDuration:.5f];
[CATransaction setAnimationTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]];
scene.carte17.layer.position = positionInit;
if (scene.carte17.angleCarte == 15.f) {
CABasicAnimation *animation;
animation = [CABasicAnimation animationWithKeyPath:@"transform.rotation.z"];
animation.fromValue = [NSNumber numberWithFloat:0.0];
animation.toValue = [NSValue valueWithCGAffineTransform:CGAffineTransformRotate(scene.carte17.transform, degreesToRadians(30))];
animation.timingFunction = [CAMediaTimingFunction functionWithName: kCAMediaTimingFunctionEaseInEaseOut];
animation.delegate = self;
[scene.carte17.layer addAnimation:animation forKey:@"rotationAnimation"];
scene.c开发者_JS百科arte17.angleCarte = 45.f;
}
[CATransaction commit];
But it's not working ... Could you help me please !
Why not just call this:
[UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
But that is an overkill since UIViewAnimationCurveEaseInOut
is the default value.
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