iOS: Sliding UIView on/off screen
I'm working on an app where having a "drawer" on the left-hand side would be very beneficial. I'm doing some initial testing to see how I would best accomplish this, and I'm having some very basic trouble.
My Setup
1. I am using a single-view application template in Xcode 4. 2. To the xib's "main/border" view, I've added 2 UIViews (LeftPanel and RightPanel) and a UIButton (ShowHideButton). 3. I've colored the LeftPanel green and the RightPanel blue for easier visibility. 4. When the view is loaded, both panels are visible and the UIButton has the text "Hide Panel". 5. Upon pressing the button, LeftPanel should slide off the screen (to the left) and RightPanel should expand to take up its original space plus the space vacated by LeftPanel. 6. At this point, ShowHideButton should change its text to "Show Panel". 7. Upon pressing the button again, LeftPanel should slide back onto the screen (from the left) and RightPanel should shrink to "give it back" its original space. 8. At this point, ShowHideButton should change its text back to "Hide Panel".I'm implementing the animation using animateWithDuration:animations:completion:
. So far, the transition OFF the screen is working fine (very well, actually).
DrawerTestingViewController.h
#import <UIKit/UIKit.h>
typedef enum {
kHidden,
kShown
} PanelState;
@interface DrawerTestingViewController : UIViewController {
PanelState currentState;
UIButton *showHideButton;
UIView *leftPanel;
UIView *rightPanel;
}
@property (assign, nonatomic) PanelState CurrentState;
@property (strong, nonatomic) IBOutlet UIButton *ShowHideButton;
@property (strong, nonatomic) IBOutlet UIView *LeftPanel;
@property (strong, nonatomic) IBOutlet UIView *RightPanel;
- (IBAction)showHidePressed:(id)sender;
@end
DrawerTestingViewController.m
#import "DrawerTestingViewController.h"
@implementation DrawerTestingViewController
@synthesize CurrentState = currentState;
@synthesize LeftPanel = leftPanel;
@synthesize RightPanel = rightPanel;
@synthesize ShowHideButton = showHideButton;
#pragma mark - My Methods
- (IBAction)showHidePressed:(id)sender
{
switch ([self CurrentState]) {
case kShown:
// Hide the panel and change the button's text
// 1. Hide the panel
[UIView animateWithDuration:0.5
animations:^{
// b. Move left panel from (0, 0, w, h) to (-w, 0, w, h)
CGRect currLeftPanelRect = [[self LeftPanel] frame];
currLeftPanelRect.origin.x = -1 * currLeftPanelRect.size.width;
[[self LeftPanel] setFrame:currLeftPanelRect];
// c. Expand right panel from (x, 0, w, h) to (0, 0, w + x, h)
CGRect currRightPanelRect = [[self RightPanel] frame];
currRightPanelRect.origin.x = 0;
currRightPanelRect.size.width += currLeftPanelRect.size.width;
[[self RightPanel] setFrame:currRightPanelRect];}
completion:NULL];
// 2. Change the button's text
[[self ShowHideButton] setTitle:@"Show Panel" forState:UIControlStateNormal];
// 3. Flip [self CurrentState]
[self setCurrentState:kHidden];
break;
case kHidden:
// Show the panel and change the button's text
// 1. Show the panel
[UIView animateWithDuration:0.5
animations:^{
// b. Move left panel from (-w, 0, w, h) to (0, 0, w, h)
CGRect currLeftPanelRect = [[self LeftPanel] frame];
currLeftPanelRect.origin.x = 0;
[[self LeftPanel] setFrame:currLeftPanelRect];
// c. Expand right panel from (0, 0, w, h) to (leftWidth, 0, w - leftWidth, h)
CGRect currRightPanelRect = [[self RightPanel] frame];
currRightPanelRect.origin.x = currLeftPanelRect.size.width;
currRightPanelRect.size.width -= currLeftPanelRect.size.width;
[[self RightPanel] setFrame:currRightPanelRect];}
completion:NULL];
// 2. Change the button's text
[[self ShowHideButton] setTitle:@"Hide Panel" forState:UIControlStateNormal];
// 3. Flip [self CurrentState]
[self setCurrentState:kShown];
break;
default:
break;
}
}
- (void)viewDidLoad
{
[super viewDidLoad];
[self setCurrentState:kShown];
}
- (void)viewWillAppear:(BOOL)animated
{
[super viewWillAppear:animated];
switch ([self CurrentState]) {
case kShown:
[[self ShowHideButton] setTitle:@"Hide Panel" forState:UIControlStateNormal];
break;
case kHidden:
[[self ShowHideButton] setTitle:@"Show Panel" forState:UIControlStateNormal];
break;
default:
break;
}
}
@end
Am I missing something super-basic? Can anybody help?
Thanks!
Edit: I've tried 2 more things:
1.开发者_如何转开发 The problem seems to be related to bringing the off-screen view on-screen, as starting with LeftPanel off-screen gives me the same problem. 2. Stepping through the code reliably causes Xcode (4 Beta for Lion) to crash. Here are the details (same for every crash):ASSERTION FAILURE in /SourceCache/DVTFoundation/DVTFoundation-867/Framework/Classes/FilePaths/DVTFilePath.m:373 Details: empty string is not a valid path Object: Method: +_filePathForParent:fileSystemRepresentation:length:allowCreation: Thread: {name = (null), num = 55} Hints: None Backtrace: 0 0x00000001068719a6 -[IDEAssertionHandler handleFailureInMethod:object:fileName:lineNumber:messageFormat:arguments:] (in IDEKit) 1 0x0000000105f3e324 _DVTAssertionFailureHandler (in DVTFoundation) 2 0x0000000105edd16f +[DVTFilePath _filePathForParent:fileSystemRepresentation:length:allowCreation:] (in DVTFoundation) 3 0x0000000105edcd4d +[DVTFilePath _filePathForParent:pathString:] (in DVTFoundation) 4 0x0000000105ede141 +[DVTFilePath filePathForPathString:] (in DVTFoundation) 5 0x00000001064a8dde -[IDEIndex queryProviderForFile:highPriority:] (in IDEFoundation) 6 0x000000010655193b -[IDEIndex(IDEIndexQueries) symbolsMatchingName:inContext:withCurrentFileContentDictionary:] (in IDEFoundation) 7 0x000000010aca6166 __68-[IDESourceCodeEditor symbolsForExpression:inQueue:completionBlock:]_block_invoke_01561 (in IDESourceEditor) 8 0x00007fff93fb490a _dispatch_call_block_and_release (in libdispatch.dylib) 9 0x00007fff93fb615a _dispatch_queue_drain (in libdispatch.dylib) 10 0x00007fff93fb5fb6 _dispatch_queue_invoke (in libdispatch.dylib) 11 0x00007fff93fb57b0 _dispatch_worker_thread2 (in libdispatch.dylib) 12 0x00007fff8bb5e3da _pthread_wqthread (in libsystem_c.dylib) 13 0x00007fff8bb5fb85 start_wqthread (in libsystem_c.dylib)
Update: Screen Shots
Panel Shown (startup state) Panel Hidden (successful transition after button press) Error: Pressing button again causes failureAfter playing around with this a bunch and banging my head against the wall, I finally came to the conclusion that my code wasn't wrong unless I misunderstood something about blocks. Stepping through my code in debug yielded answers exactly like I expected, but between the end of the animation block and the beginning of the completion block, an EXC_BAD_ACCESS kept popping up.
Anyway, I'm not sure where I got the idea, but I figured I might want to try doing my mathematical calculations (for changing the frames) outside of my animation block.
Guess what? IT WORKED!
So, without further ado, here's the working code for what I wanted:
- (IBAction)showHidePressed:(id)sender
{
switch ([self CurrentState]) {
case kShown:
{
// Hide the panel and change the button's text
CGRect currLeftPanelRect = [[self LeftPanel] frame];
currLeftPanelRect.origin.x -= currLeftPanelRect.size.width / 2;
CGRect currRightPanelRect = [[self RightPanel] frame];
currRightPanelRect.origin.x = 0;
currRightPanelRect.size.width += currLeftPanelRect.size.width;
// 1. Hide the panel
[UIView animateWithDuration:0.5
animations:^{
// b. Move left panel from (0, 0, w, h) to (-w, 0, w, h)
[[self LeftPanel] setFrame:currLeftPanelRect];
// c. Expand right panel from (x, 0, w, h) to (0, 0, w + x, h)
[[self RightPanel] setFrame:currRightPanelRect];
}
completion:^(BOOL finished){ if(finished) {
[[self ShowHideButton] setTitle:@"Show Panel" forState:UIControlStateNormal];
[self setCurrentState:kHidden];
}
}];
}
break;
case kHidden:
{
// Show the panel and change the button's text
// 1. Show the panel
[UIView animateWithDuration:0.5
animations:^{
// b. Move left panel from (-w, 0, w, h) to (0, 0, w, h)
CGRect currLeftPanelRect = [[self LeftPanel] frame];
currLeftPanelRect.origin.x += currLeftPanelRect.size.width / 2;
[[self LeftPanel] setFrame:currLeftPanelRect];
// c. Expand right panel from (0, 0, w, h) to (leftWidth, 0, w - leftWidth, h)
CGRect currRightPanelRect = [[self RightPanel] frame];
currRightPanelRect.origin.x = currLeftPanelRect.size.width;
currRightPanelRect.size.width -= currLeftPanelRect.size.width;
[[self RightPanel] setFrame:currRightPanelRect];
}
completion:^(BOOL finished){ if(finished) {
[[self ShowHideButton] setTitle:@"Hide Panel" forState:UIControlStateNormal];
[self setCurrentState:kShown];
}
}];
}
break;
default:
break;
}
}
I think your crash had to do with the indeterminate state problems you can get with UIKit whenever you put the main thread under load or are in the middle of a view transition. When you retrieve your values for your mathematical calculation your in the animation block vs outside the block, they are different contexts to access the UIView model, so I'm not surprised in the animation context you getting a memory error in that case.
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