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swipeWithEvent equivalent for Lion

In snow leopard there is a gesture recognizer for swipe events:

- (void)swipeWithEvent:(NSEvent *)event {
    CGFloat x = [event deltaX];

    if (x != 0) {
        (x > 0) ? [self goBack] : [self goForward];
    }
}

Is there an equivalent that det开发者_JAVA百科ects two fingers swipe like the Safari app is doing for navigating pages in Lion?


I ended up extrapolating the useful info from this commit and implement it in my own project:

    #define kSwipeMinimumLength 0.3

    - (void)swipeWithEvent:(NSEvent *)event {
    CGFloat x = [event deltaX];
    //CGFloat y = [event deltaY];

    if (x != 0) {
        (x > 0) ? [self goBack] : [self goForward];
    }
}

- (void)beginGestureWithEvent:(NSEvent *)event
{
    NSSet *touches = [event touchesMatchingPhase:NSTouchPhaseAny inView:nil];

    self.twoFingersTouches = [[NSMutableDictionary alloc] init];

    for (NSTouch *touch in touches) {
        [twoFingersTouches setObject:touch forKey:touch.identity];
    }
}

- (void)endGestureWithEvent:(NSEvent *)event
{
    if (!twoFingersTouches) return;

    NSSet *touches = [event touchesMatchingPhase:NSTouchPhaseAny inView:nil];

    // release twoFingersTouches early
    NSMutableDictionary *beginTouches = [twoFingersTouches copy];
    self.twoFingersTouches = nil;

    NSMutableArray *magnitudes = [[NSMutableArray alloc] init];

    for (NSTouch *touch in touches) 
    {
        NSTouch *beginTouch = [beginTouches objectForKey:touch.identity];

        if (!beginTouch) continue;

        float magnitude = touch.normalizedPosition.x - beginTouch.normalizedPosition.x;
        [magnitudes addObject:[NSNumber numberWithFloat:magnitude]];
    }

    // Need at least two points
    if ([magnitudes count] < 2) return;

    float sum = 0;

    for (NSNumber *magnitude in magnitudes)
        sum += [magnitude floatValue];

    // Handle natural direction in Lion
    BOOL naturalDirectionEnabled = [[[NSUserDefaults standardUserDefaults] valueForKey:@"com.apple.swipescrolldirection"] boolValue];

    if (naturalDirectionEnabled)
        sum *= -1;

    // See if absolute sum is long enough to be considered a complete gesture
    float absoluteSum = fabsf(sum);

    if (absoluteSum < kSwipeMinimumLength) return;

    // Handle the actual swipe
    if (sum > 0) 
    {
        [self goForward];
    } else
    {
        [self goBack];
    }


}

It's not 100% tested, but you get the idea.


Yes. See the AppKit release notes. (You should read them from end to end regardless.)

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