iPhone : Getting the size of an image after AspectFt
Real odd one to get stuck on but weirdly I am.
You you have a imageView
containing a image. You size that imageView
down and then tell it to use UIViewContentModeScaleAspectFit
. so your imageView
might be 300 by 200 but your scaled image within could be 300 开发者_如何学Cby 118 or 228 by 200 because its aspectfit
.
How on earth do you get the size of the actual image?
imageView.image.size
is the size of the original image.
imageview.frame
is the frame of the imageview
not the contained image.
imageview.contentstretch
does not work eitherI have written a quick category on UIImageView to achieve that:
(.h)
@interface UIImageView (additions)
- (CGSize)imageScale;
@end
(.m)
@implementation UIImageView (additions)
- (CGSize)imageScale {
CGFloat sx = self.frame.size.width / self.image.size.width;
CGFloat sy = self.frame.size.height / self.image.size.height;
CGFloat s = 1.0;
switch (self.contentMode) {
case UIViewContentModeScaleAspectFit:
s = fminf(sx, sy);
return CGSizeMake(s, s);
break;
case UIViewContentModeScaleAspectFill:
s = fmaxf(sx, sy);
return CGSizeMake(s, s);
break;
case UIViewContentModeScaleToFill:
return CGSizeMake(sx, sy);
default:
return CGSizeMake(s, s);
}
}
@end
Multiply the original image size by the given scale, and you'll get your actual displayed image size.
well .. you have to do some math. you have the size of the original image and you have the size of the image view.. so you can calculate whether it will be resized by the height or the width.
if you image view is 300x200 and the image is 1024x768 you can calculate which is the limiting factor
300/1024 = 0.29296875
200/768 = 0.260416667
so the height is the limiting factor ... the image will be:
267x200
The Swift version of the accepted answer:
extension UIImageView {
var imageScale: CGSize {
let sx = Double(self.frame.size.width / self.image!.size.width)
let sy = Double(self.frame.size.height / self.image!.size.height)
var s = 1.0
switch (self.contentMode) {
case .scaleAspectFit:
s = fmin(sx, sy)
return CGSize (width: s, height: s)
case .scaleAspectFill:
s = fmax(sx, sy)
return CGSize(width:s, height:s)
case .scaleToFill:
return CGSize(width:sx, height:sy)
default:
return CGSize(width:s, height:s)
}
}
}
Just adding a little security on Individual11 code. Calling imageScale on an imageView without an actual image would crash.
extension UIImageView {
var imageScale: CGSize {
if let image = self.image {
let sx = Double(self.frame.size.width / image.size.width)
let sy = Double(self.frame.size.height / image.size.height)
var s = 1.0
switch (self.contentMode) {
case .scaleAspectFit:
s = fmin(sx, sy)
return CGSize (width: s, height: s)
case .scaleAspectFill:
s = fmax(sx, sy)
return CGSize(width:s, height:s)
case .scaleToFill:
return CGSize(width:sx, height:sy)
default:
return CGSize(width:s, height:s)
}
}
return CGSize.zero
}
}
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