Deserialize unknown type with protobuf-net
I have 2 networked apps that should send serialized protobuf-net messages to each other. I can serialize the objects and send them, however, I cannot figure out how to deserialize the received bytes.
I tried to deserialize with this and it failed with a NullReferenceException.
// Where "ms" is a memorystream containing the serialized
// byte array from the network.
Messages.BaseMessage message =
ProtoBuf.Serializer.Deserialize<Messages.BaseMessage>(ms);
I am passing a header before the serialized bytes that contains message type ID, which I can use in a giant switch statement to return the expected sublcass Type. With the block below, I receive the error: System.Reflection.TargetInvocationException ---> System.NullReferenceException.
//Where "ms" 开发者_Python百科is a memorystream and "messageType" is a
//Uint16.
Type t = Messages.Helper.GetMessageType(messageType);
System.Reflection.MethodInfo method =
typeof(ProtoBuf.Serializer).GetMethod("Deserialize").MakeGenericMethod(t);
message = method.Invoke(null, new object[] { ms }) as Messages.BaseMessage;
Here's the function I use to send a message over the network:
internal void Send(Messages.BaseMessage message){
using (System.IO.MemoryStream ms = new System.IO.MemoryStream()){
ProtoBuf.Serializer.Serialize(ms, message);
byte[] messageTypeAndLength = new byte[4];
Buffer.BlockCopy(BitConverter.GetBytes(message.messageType), 0, messageTypeAndLength, 0, 2);
Buffer.BlockCopy(BitConverter.GetBytes((UInt16)ms.Length), 0, messageTypeAndLength, 2, 2);
this.networkStream.Write(messageTypeAndLength);
this.networkStream.Write(ms.ToArray());
}
}
This the class, with base class, I'm serializing:
[Serializable,
ProtoContract,
ProtoInclude(50, typeof(BeginRequest))]
abstract internal class BaseMessage
{
[ProtoMember(1)]
abstract public UInt16 messageType { get; }
}
[Serializable,
ProtoContract]
internal class BeginRequest : BaseMessage
{
[ProtoMember(1)]
public override UInt16 messageType
{
get { return 1; }
}
}
Fixed using Marc Gravell's suggestion. I removed the ProtoMember attribute from the readonly properties. Also switched to using SerializeWithLengthPrefix. Here's what I have now:
[Serializable,
ProtoContract,
ProtoInclude(50, typeof(BeginRequest))]
abstract internal class BaseMessage
{
abstract public UInt16 messageType { get; }
}
[Serializable,
ProtoContract]
internal class BeginRequest : BaseMessage
{
public override UInt16 messageType
{
get { return 1; }
}
}
To receive an object:
//where "this.Ssl" is an SslStream.
BaseMessage message =
ProtoBuf.Serializer.DeserializeWithLengthPrefix<BaseMessage>(
this.Ssl, ProtoBuf.PrefixStyle.Base128);
To send an object:
//where "this.Ssl" is an SslStream and "message" can be anything that
// inherits from BaseMessage.
ProtoBuf.Serializer.SerializeWithLengthPrefix<BaseMessage>(
this.Ssl, message, ProtoBuf.PrefixStyle.Base128);
Serializer.NonGeneric.Deserialize(Type, Stream); //Thanks, Marc.
or
RuntimeTypeModel.Default.Deserialize(Stream, null, Type);
First; for network usage, there is SerializeWithLengthPrefix
and DeserializeWithLengthPrefix
which handle length for you (optionally with a tag). The MakeGenericMethod
looks OK at first glance; and this actually ties in very closely to the pending commit of the work I've been doing to implement an RPC stack: the pending code has an override of DeserializeWithLengthPrefix
that takes (essentially) a Func<int,Type>
, to resolve a tag to a type to make it easier to deserialize unexpected data on the fly.
If the message type actually relates to the inheritance between BaseMessage
and BeginRequest
, then you don't need this; it always goes to the top-most contract type in the hierarchy and works its way down (due to some wire details).
Also - I haven't had chance to test it, but the following might be upsetting it:
[ProtoMember(1)]
public override UInt16 messageType
{
get { return 1; }
}
It is marked for serialization, but has no mechanism for setting the value. Maybe this is the issue? Try removing the [ProtoMember]
here, since I don't this is useful - it is (as far as serialization is concerned), largely a duplicate of the [ProtoInclude(...)]
marker.
Another way to handle this is to use protobuf-net for the "heavy lifting", but to use your own message header. The problem with processing network messages is that they can be broken across boundaries. This typically requires using a buffer to accumulate reads. If you use your own header, you can be sure that the message is there in its entirety before handing it off to protobuf-net.
As an example:
To send
using (System.IO.MemoryStream ms = new System.IO.MemoryStream())
{
MyMessage message = new MyMessage();
ProtoBuf.Serializer.Serialize<BaseMessage>(ms, message);
byte[] buffer = ms.ToArray();
int messageType = (int)MessageType.MyMessage;
_socket.Send(BitConverter.GetBytes(messageType));
_socket.Send(BitConverter.GetBytes(buffer.Length));
_socket.Send(buffer);
}
To receive
protected bool EvaluateBuffer(byte[] buffer, int length)
{
if (length < 8)
{
return false;
}
MessageType messageType = (MessageType)BitConverter.ToInt32(buffer, 0);
int size = BitConverter.ToInt32(buffer, 4);
if (length < size + 8)
{
return false;
}
using (MemoryStream memoryStream = new MemoryStream(buffer))
{
memoryStream.Seek(8, SeekOrigin.Begin);
if (messageType == MessageType.MyMessage)
{
MyMessage message =
ProtoBuf.Serializer.Deserialize<MyMessage>(memoryStream);
}
}
}
The latter method would be "tried" on an accumulator buffer until there was enough data. Once the size requirement is met, the message can be deserialized.
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