Why can a function return an array setup by malloc but not one setup by "int cat[3] = {0,0,0};"
Why can I return from a function an array setup by malloc:
int *dog = (int*)malloc(n * sizeof(int));
but not an array setup by
int cat[3] = {0,0,0};
The "cat[ ]" array is returned with a Warning.
Thanks al开发者_开发百科l for your help
This is a question of scope.
int cat[3]; // declares a local variable cat
Local variables versus malloc'd memory
Local variables exist on the stack. When this function returns, these local variables will be destroyed. At that point, the addresses used to store your array are recycled, so you cannot guarantee anything about their contents.
If you call malloc, you will be allocating from the heap, so the memory will persist beyond the life of your function.
If the function is supposed to return a pointer (in this case, a pointer-to-int which is the first address of the integer array), that pointer should point to good memory. Malloc is the way to ensure this.
Avoiding Malloc
You do not have to call malloc inside of your function (although it would be normal and appropriate to do so).
Alternatively, you could pass an address into your function which is supposed to hold these values. Your function would do the work of calculating the values and would fill the memory at the given address, and then it would return.
In fact, this is a common pattern. If you do this, however, you will find that you do not need to return the address, since you already know the address outside of the function you are calling. Because of this, it's more common to return a value which indicates the success or failure of the routine, like an int, than it is to return the address of the relevant data.
This way, the caller of the function can know whether or not the data was successfully populated or if an error occurred.
#include <stdio.h> // include stdio for the printf function
int rainCats (int *cats); // pass a pointer-to-int to function rainCats
int main (int argc, char *argv[]) {
int cats[3]; // cats is the address to the first element
int success; // declare an int to store the success value
success = rainCats(cats); // pass the address to the function
if (success == 0) {
int i;
for (i=0; i<3; i++) {
printf("cat[%d] is %d \r", i, cats[i]);
getchar();
}
}
return 0;
}
int rainCats (int *cats) {
int i;
for (i=0; i<3; i++) { // put a number in each element of the cats array
cats[i] = i;
}
return 0; // return a zero to signify success
}
Why this works
Note that you never did have to call malloc here because cats[3] was declared inside of the main function. The local variables in main will only be destroyed when the program exits. Unless the program is very simple, malloc will be used to create and control the lifespan of a data structure.
Also notice that rainCats is hard-coded to return 0. Nothing happens inside of rainCats which would make it fail, such as attempting to access a file, a network request, or other memory allocations. More complex programs have many reasons for failing, so there is often a good reason for returning a success code.
There are two key parts of memory in a running program: the stack, and the heap. The stack is also referred to as the call stack.
When you make a function call, information about the parameters, where to return, and all the variables defined in the scope of the function are pushed onto the stack. (It used to be the case that C variables could only be defined at the beginning of the function. Mostly because it made life easier for the compiler writers.)
When you return from a function, everything on the stack is popped off and is gone (and soon when you make some more function calls you'll overwrite that memory, so you don't want to be pointing at it!)
Anytime you allocate memory you are allocating if from the heap. That's some other part of memory, maintained by the allocation manager. Once you "reserve" part of it, you are responsible for it, and if you want to stop pointing at it, you're supposed to let the manager know. If you drop the pointer and can't ask to have it released any more, that's a leak.
You're also supposed to only look at the part of memory you said you wanted. Overwriting not just the part you said you wanted, but past (or before) that part of memory is a classic technique for exploits: writing information into part of memory that is holding computer instructions instead of data. Knowledge of how the compiler and the runtime manage things helps experts figure out how to do this. Well designed operating systems prevent them from doing that.
heap:
int *dog = (int*)malloc(n*sizeof(int*));
stack:
int cat[3] = {0,0,0};
Because int cat[3] = {0,0,0};
is declaring an automatic variable that only exists while the function is being called.
There is a special "dispensation" in C for inited automatic arrays of char, so that quoted strings can be returned, but it doesn't generalize to other array types.
cat[] is allocated on the stack of the function you are calling, when that stack is freed that memory is freed (when the function returns the stack should be considered freed).
If what you want to do is populate an array of int's in the calling frame pass in a pointer to an that you control from the calling frame;
void somefunction() {
int cats[3];
findMyCats(cats);
}
void findMyCats(int *cats) {
cats[0] = 0;
cats[1] = 0;
cats[2] = 0;
}
of course this is contrived and I've hardcoded that the array length is 3 but this is what you have to do to get data from an invoked function.
A single value works because it's copied back to the calling frame;
int findACat() {
int cat = 3;
return cat;
}
in findACat
3 is copied from findAtCat to the calling frame since its a known quantity the compiler can do that for you. The data a pointer points to can't be copied because the compiler does not know how much to copy.
When you define a variable like 'cat' the compiler assigns it an address. The association between the name and the address is only valid within the scope of the definition. In the case of auto variables that scope is the function body from the point of definition onwards.
Auto variables are allocated on the stack. The same address on the stack is associated with different variables at different times. When you return an array, what is actually returned is the address of the first element of the array. Unfortunately, after the return, the compiler can and will reuse that storage for completely unrelated purposes. What you'd see at a source code level would be your returned variable mysteriously changing for no apparent reason.
Now, if you really must return an initialized array, you can declare that array as static. A static variable has a permanent rather than a temporary storage allocation. You'll need to keep in mind that the same memory will be used by successive calls to the function, so the results from the previous call may need to be copied somewhere else before making the next call.
Another approach is to pass the array in as an argument and write into it in your function. The calling function then owns the variable, and the issues with stack variables don't arise.
None of this will make much sense unless you carefully study how the stack works. Good luck.
You cannot return an array. You are returning a pointer. This is not the same thing.
You can return a pointer to the memory allocated by malloc()
because malloc()
has allocated the memory and reserved it for use by your program until you explicitly use free()
to deallocate it.
You may not return a pointer to the memory allocated by a local array because as soon as the function ends, the local array no longer exists.
This is a question of object lifetime - not scope or stack or heap. While those terms are related to the lifetime of an object, they aren't equivalent to lifetime, and it's the lifetime of the object that you're returning that's important. For example, a dynamically alloced object has a lifetime that extends from allocation to deallocataion. A local variable's lifetime might end when the scope of the variable ends, but if it's static its lifetime won't end there.
The lifetime of an object that has been allocated with malloc()
is until that object has been freed using the free()
function. Therefore when you create an object using malloc()
, you can legitimately return the pointer to that object as long as you haven't freed it - it will still be alive when the function ends. In fact you should take care to do something with the pointer so it gets remembered somewhere or it will result in a leak.
The lifetime of an automatic variable ends when the scope of the variable ends (so scope is related to lifetime). Therefore, it doesn't make sense to return a pointer to such an object from a function - the pointer will be invalid as soon as the function returns.
Now, if your local variable is static
instead of automatic, then its lifetime extends beyond the scope that it's in (therefore scope is not equivalent to lifetime). So if a function has a local static variable, the object will still be alive even when the function has returned, and it would be legitimate to return a pointer to a static array from your function. Though that brings in a whole new set of problems because there's only one instance of that object, so returning it multiple times from the function can cause problems with sharing the data (it basically only works if the data doesn't change after initialization or there are clear rules for when it can and cannot change).
Another example taken from another answer here is regarding string literals - pointers to them can be returned from a function not because of a scoping rule, but because of a rule that says that string literals have a lifetime that extends until the program ends.
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