How does the Visual C++ compiler pass the this ptr to the called function?
I'm learning C++ using Eckel's "Thinking in C++". It states the following:
- If a class contains virtual methods, a virtual function table is created for that class etc. The workings of the function table are explained roughly. (I know a vtable is not mandatory, but Visual C++ creates one.)
- The calling object is passed to the called function as an argument. (This might not be true for Visual C++ (or any compiler).) I'm trying to find out how VC++ passes the calling object to the function.
To test both points in Visual C++, I've created the following class (using Visual Studio 2010, WinXP Home 32bit):
ByteExaminer.h:
#pragma once
class ByteExaminer
{
public:
short b[2];
ByteExaminer(void);
virtual void f() const;
virtual void g() const;
void bruteFG();
};
ByteExaminer.cpp:
#include "StdAfx.h"
#include "ByteExaminer.h"
using namespace std;
ByteExaminer::ByteExaminer(void)
{
b[0] = 25;
b[1] = 26;
}
void ByteExaminer::f(void) const
{
cout << "virtual f(); b[0]: " << hex << b[0] << endl;
}
void ByteExaminer::g(void) const
{
cout << "virtual g(); b[1]: " << hex << b[1] <开发者_运维知识库< endl;
}
void ByteExaminer::bruteFG(void)
{
int *mem = reinterpret_cast<int*>(this);
void (*fg[])(ByteExaminer*) = { (void (*)(ByteExaminer*))(*((int *)*mem)), (void (*)(ByteExaminer*))(*((int *)(*mem + 4))) };
fg[0](this);
fg[1](this);
}
The navigation through the vtable in bruteFG()
works - when I call fg[0](this)
, f()
is called. What does NOT work, however, is the passing of this
to the function - meaning that this->b[0]
is not printed correctly (garbage comes out instead. I'm actually lucky this doesn't produce a segfault).
So the actual output for
ByteExaminer be;
be.bruteFG();
is:
virtual f(); b[0]: 1307
virtual g(); b[1]: 0
So how should I proceed to get the correct result? How are the this
pointers passed to functions in VC++?
(Nota bene: I'm NOT going to program this way seriously, ever. This is "for the lulz"; or for the learning experience. So don't try to convert me to proper C++ianity :))
Member functions in Visual Studio have a special calling convention, __thiscall
, where this
is passed in a special register. Which one, I don't recall, but MSDN will say. You will have to go down to assembler if you want to call a function pointer which is in a vtable.
Of course, your code exhibits massively undefined behaviour- it's only OK to alias an object using a char
or unsigned char
pointer, and definitely not an int
pointer- even ignoring the whole vtable assumptions thing.
OK using DeadMG's hint I've found a way without using assembler:
1) Remove the ByteExaminer* arg from the functions in the fg[] array
2) Add a function void callfunc(void (*)());
to ByteExaminer:
void ByteExaminer::callfunc(void (*func)())
{
func();
}
... this apparently works because func() is the first thing to be used in callfunc, so ecx
is apparently not changed before. But this is a dirty trick (as you can see in the code above, I'm always on the hunt for clean code). I'm still looking for better ways.
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