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type conversion for struct of array from c++ to c

I have two libraries, from C++ and C, respectively:

lib A in C++:

typedef struct { 
   char val[4096]; 
} AString;

lib B in C:

typedef struct STRING_TYPE{
   unsigned char *u1_list;
   signed int    i4_length;
} BString;

If I cannot touch lib A & B code, i.e., cannot add a cast operator in AString class. How to convert from AString to BString?

EDIT 1: no separate function defined:

AString as=XXX; // given variable 'as' to convert, 
unsigned char p[4096]; 
size_t const N = std::min(strlen(as.val), 4096); 
BString bs = { p, N }; 
std::copy( static_cast<unsig开发者_Go百科ned char*>(&as.val[0]), static_cast<unsigned char*>(&as.val[N]), bs.u1_list ); 
// or use memcpy like: 
memcpy (bs.u1_list, as.val, N+1);
// then follows the part to use converted variable bs;
func(bs);

but the code is not module structured.

or else:

EDIT 2: which is essentially EDIT_1, define a function,

void convert (AString& as, BString& bs)
{
    size_t const N = std::min(strlen(as.val), 4096);
    std::copy( static_cast<unsigned char*>(&as.val[0]), static_cast<unsigned char*>(&as.val[N]), bs.u1_list ); 
    // or use memcpy like: 
    memcpy (bs.u1_list, as.val, N+1);  
    bs.i4_length = N;            
}

but before call this function, the user has to define an array, like

AString as=XXX; // given variable 'as' to convert, 
unsigned char p[4096]; 
BString bs;
bs.u1_list = p; 
convert(as, bs);
// then follows the part to use converted variable bs;
func(bs);

Both are quite awkward.

Isn't there any self-contained, separate-function way to do this?


Something like this:

BString convert(AString const& as)
{
   size_t const N = std::min(strlen(as.val), 4096);

   BString bs = { new unsigned char[N], N };
   std::copy(
      static_cast<unsigned char*>(&as.val[0]),
      static_cast<unsigned char*>(&as.val[N]),
      bs.u1_list
   );

   return bs;
}

Be sure to document the fact that this memory can now be leaked. Both types seem like strange things to pass around in C++, to be honest; what's wrong with std::string?


If it's about C, you should just implement 2 procedures like AStringToBString(struct AString* a, struct BString* b) and BStringToAString(struct BString* b, struct AString* a)

If it's about C++, you can implement the required wrappers for the places where you have to pass these strings. Make them just work with std::string. That's called Facade design pattern: http://en.wikipedia.org/wiki/Facade_pattern

int IamAwfulPureCProcedureThatDoesXXX(AString* a)
{
   ...
}
...
// what you do is:
int DoXXX(std::string const& a)
{
  AString aStr = MakeAStringFromStdString(a); // you have to implement it
  return IamAwfulPureCProcedureThatDoesXXX(aStr);
}
...
// then use as:
DoXXX("just a string");


since nobody listed the simple answer, i will

#include <string.h>

void makeBString(AString &foo, BString& bar) {
bar.u1_list=foo.val;
bar.i4_length=strlen(foo.val);
}
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