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Yes/No dialog and the lifecycle

I'm sure this is a fundamental question, but my research yields nothing useful. My new application needs to use a Yes/No dialog under a few circumstances, and I'm not getting how dialogs fit into the application lifecycle. For example, I would like to create a method to support this type of construct:

if (yesNoAlert("Title", "Do you want to try again?") == true) {
   action1();
} else {
   action2();
}

The method would look something like this:

private boolean yesNoAlert(String title, String message) {
    final boolean returnValue;

    DialogInterface.OnClickListener dialogClickListener = new
                       DialogInterface.OnClickListener() {
        @Override
        public void onClick(DialogInterface dialog, int which) {
            switch (which){
            case DialogInterface.BUTTON_POSITIVE:
                returnValue = true;
                break;

            case DialogInterface.BUTTON_NEGATIVE:
                returnValue=false;
                break;
            }
        }
    };

    alertbox = new AlertDialog.Builder(this);
    alertbox.setMessage(message)
            .setTitle(title)
            .setPositiveButton("Yes", dialogClickListener)
            .setNegativeButton("No", dialogClickListener)
            .show();
}

... but as you can see, it is not finished - there are a number of things not quiet correct about it. The piece I'm missing is how to know that the dialog has finished... what method exists that can be utilized s开发者_运维技巧o that the application can pick up on the fact that the button has been pressed? Of course, the BUTTON_POSITIVE and BUTTON_NEGATIVE actions respond to that, but my question is how to return with an indicator, so that the code that's waiting for a response will pick up again at action1() or action2(), depending upon response.

At present, I do not see any way for my application to determine this, - nor even a valid way to make a method/function from that code. so I'm missing some vital piece from the lifecycle.

Where might I read up on this? Of course, there are volumes of information available on internet about this, but for me as a relative newbie it's like trying drink from a fire hose.


This will make the action that needs to be taken dynamic:

private Thread actionToDo;

private void yesNoAlert(String title, String message)
{
    DialogInterface.OnClickListener dialogClickListener = new DialogInterface.OnClickListener()
    {
            @Override
            public void onClick(DialogInterface dialog, int which)
            {
                switch (which)
                {
                    case DialogInterface.BUTTON_POSITIVE:
                    actionToDo.start();
                    break;

                    case DialogInterface.BUTTON_NEGATIVE:
                    break;
                }
            }
    };
    AlertDialog.Builder builder = new AlertDialog.Builder(this);
    builder.setMessage(message).setPositiveButton("Yes", dialogClickListener).setNegativeButton("No", dialogClickListener).setTitle(title).show();
}


You could do like this

private boolean yesNoAlert(String title, String message) {
    new AlertDialog.Builder(this).setMessage(message)
        .setTitle(title)
        .setPositiveButton("Yes", new DialogInterface.OnClickListener() {
             public void onClick(DialogInterface dialog, int which) { action1(); }
        })
        .setNegativeButton("No", new DialogInterface.OnClickListener() {
             public void onClick(DialogInterface dialog, int which) { action2(); }
        })
        .show();
}


you can use a listener to achieve this. Like said in android documentation:

  1. Define a interface with the actions you need to support (onDialogPositiveClick and onDialogNegativeClick).

    public class NoticeDialogFragment extends DialogFragment {

    /* The activity that creates an instance of this dialog fragment must
     * implement this interface in order to receive event callbacks.
     * Each method passes the DialogFragment in case the host needs to query it. */
    public interface NoticeDialogListener {
        public void onDialogPositiveClick(DialogFragment dialog);
        public void onDialogNegativeClick(DialogFragment dialog);
    }
    
    // Use this instance of the interface to deliver action events
    NoticeDialogListener mListener;
    
    // Override the Fragment.onAttach() method to instantiate the NoticeDialogListener
    @Override
    public void onAttach(Activity activity) {
        super.onAttach(activity);
        // Verify that the host activity implements the callback interface
        try {
            // Instantiate the NoticeDialogListener so we can send events to the host
            mListener = (NoticeDialogListener) activity;
        } catch (ClassCastException e) {
            // The activity doesn't implement the interface, throw exception
            throw new ClassCastException(activity.toString()
                    + " must implement NoticeDialogListener");
        }
    }
    ...
    

    }

  2. Make the class that displays the dialog implements your interface.

    public class MainActivity extends FragmentActivity implements NoticeDialogFragment.NoticeDialogListener{ ...

    public void showNoticeDialog() {
        // Create an instance of the dialog fragment and show it
        DialogFragment dialog = new NoticeDialogFragment();
        dialog.show(getSupportFragmentManager(), "NoticeDialogFragment");
    }
    
    // The dialog fragment receives a reference to this Activity through the
    // Fragment.onAttach() callback, which it uses to call the following methods
    // defined by the NoticeDialogFragment.NoticeDialogListener interface
    @Override
    public void onDialogPositiveClick(DialogFragment dialog) {
        // User touched the dialog's positive button
        ...
    }
    
    @Override
    public void onDialogNegativeClick(DialogFragment dialog) {
        // User touched the dialog's negative button
        ...
    }
    

    }

  3. Make your dialog invoke these methods on the correct moment (when detect setPositiveButton or setNegativeButton click).

    public class NoticeDialogFragment extends DialogFragment { ...

    @Override
    public Dialog onCreateDialog(Bundle savedInstanceState) {
        // Build the dialog and set up the button click handlers
        AlertDialog.Builder builder = new AlertDialog.Builder(getActivity());
        builder.setMessage(R.string.dialog_fire_missiles)
               .setPositiveButton(R.string.fire, new DialogInterface.OnClickListener() {
                   public void onClick(DialogInterface dialog, int id) {
                       // Send the positive button event back to the host activity
                       mListener.onDialogPositiveClick(NoticeDialogFragment.this);
                   }
               })
               .setNegativeButton(R.string.cancel, new DialogInterface.OnClickListener() {
                   public void onClick(DialogInterface dialog, int id) {
                       // Send the negative button event back to the host activity
                       mListener.onDialogNegativeClick(NoticeDialogFragment.this);
                   }
               });
        return builder.create();
    }
    

    }

Ref http://developer.android.com/guide/topics/ui/dialogs.html#PassingEvents

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