How to create an array of custom type in C#?
I created an object array with different types of elements in them:
public static int a;
public static string b;
publi开发者_开发百科c static ushort c;
object[] myobj = new obj[]{ a, b, c};
If I want to create an array that contains elements of arrays of this myobj type, how would I do it?
I mean something like this:
myobj[] myarray = new myobj[]; <= but to do this, myobj should be a type.
Not sure how to work it out.
Thanks everyone.
Create a type containing the types you want and make an array of those.
public class MyType // can be a struct. Depends on usage.
{
// should really use properties, I know,
// and these should probably not be static
public static int a;
public static string b;
public static ushort c;
}
// elsewhere
MyType[] myobj = new MyType[]{};
Not sure why you would want to jump through hoops with object[]
and having to cast all over the place.
How about we use a Dictionary
to store any types you need?
So, while you will not exactly have myType.a
, you can have myType.Values["a"]
, which is close enough, makes use of standard C# constructs, and gives you lots of flexibility/maintainability
public class MyType
{
public MyType()
{
this.Values = new Dictionary<object, object>();
}
public Dictionary<object, object> Values
{
get;
set;
}
}
And sample usage:
using System;
using System.Collections.Generic;
public static class Program
{
[STAThread]
private static void Main()
{
var myTypes = new MyType[3];
myTypes[0] = new MyType();
myTypes[1] = new MyType();
myTypes[2] = new MyType();
for (var current = 0; current < myTypes.Length; ++current)
{
// here you customize what goes where
myTypes[current].Values.Add("a", current);
myTypes[current].Values.Add("b", "myBvalue");
myTypes[current].Values.Add("c", (ushort)current);
}
foreach (var current in myTypes)
{
Console.WriteLine(
string.Format("A={0}, B={1}, C={2}",
current.Values["a"],
current.Values["b"],
current.Values["c"]));
}
}
Plus, if you want, you can easily add an indexer
property to your class, so you can access elements with the syntax myType["a"]
. Notice that you should add error checking when adding or retrieving values.
public object this[object index]
{
get
{
return this.Values[index];
}
set
{
this.Values[index] = value;
}
}
And here's a sample using indexer. Increment the entries by '1' so we see a difference in the ouptut:
for (var current = 0; current < myTypes.Length; ++current)
{
myTypes[current]["a"] = current + 1;
myTypes[current]["b"] = "myBvalue2";
myTypes[current]["c"] = (ushort)(current + 1);
}
foreach (var current in myTypes)
{
Console.WriteLine(string.Format("A={0}, B={1}, C={2}",
current["a"],
current["b"],
current["c"]));
}
I made a couple of changes, but I think this would be in the spirit of what you want to do.
Since the properties are the only differentiating characteristics for array elements, 'static' makes no sense, so I removed it.
If you define the class as follows:
public class MyType
{
/// <summary>
/// Need a constructor since we're using properties
/// </summary>
public MyType()
{
this.A = new int();
this.B = string.Empty;
this.C = new ushort();
}
public int A
{
get;
set;
}
public string B
{
get;
set;
}
public ushort C
{
get;
set;
}
}
You could use it like so:
using System;
public static class Program
{
[STAThread]
private static void Main()
{
var myType = new MyType[3];
myType[0] = new MyType();
myType[1] = new MyType();
myType[2] = new MyType();
for (var i = 0; i < myType.Length; ++i)
{
myType[i].A = 0;
myType[i].B = "1";
myType[i].C = 2;
}
// alternatively, use foreach
foreach (var item in myType)
{
item.A = 0;
item.B = "1";
item.C = 2;
}
}
}
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