Use of global variables in simulation code [duplicate]
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Are global variables bad?
I开发者_JS百科 am writing a simulation code making use of material and energy specific data. This data is stored in global arrays, because once uploaded, they are used during the simulation and should be accessible by most of the functions.
I read everywhere that it is not good practice to use global variables. Could someone explain me or point me to material on the web explaining how I could avoid using global arrays in simulation application coding while massive data arrays need to be used. I try to code in C++ and make use as much as possible of object oriented features.
Thanks in advance for your help.
You are right about the fact that, using globals are not recommended. You can declare those unrelated golbals inside a namespace
,
//Globals.h
namespace Globals
{
extern int a[100];
extern double d;
}
and define them in a .cpp
file.
//Globals.cpp
int Globals::a[100] = { ... };
double Globals::d = 3.14;
Now use them as Globals::a
, Globals::d
etc. My answer is in code management perspective.
Yes you are right, global variables are not good. This is a useful link which explains why global variables are bad and how to avoid them.
http://c2.com/cgi/wiki?GlobalVariablesAreBad
EDIT: @sergio's post also points to the same link, you can ignore this answer
Could someone explain me or point me to material on the web explaining how I could avoid using global arrays in simulation application coding while massive data arrays need to be used.
The same way you avoid globals in general: by using locals instead. The natural way to get data into a function is to pass it as a parameter. This is not expensive, especially if you pass by reference where appropriate.
Have a look at this article about global variables. This is an excerpt:
Why Global Variables Should Be Avoided When Unnecessary
Non-locality -- Source code is easiest to understand when the scope of its individual elements are limited. Global variables can be read or modified by any part of the program, making it difficult to remember or reason about every possible use.
No Access Control or Constraint Checking -- A global variable can be get or set by any part of the program, and any rules regarding its use can be easily broken or forgotten. (In other words, get/set accessors are generally preferable over direct data access, and this is even more so for global data.) By extension, the lack of access control greatly hinders achieving security in situations where you may wish to run untrusted code (such as working with 3rd party plugins).
Implicit coupling -- A program with many global variables often has tight couplings between some of those variables, and couplings between variables and functions. Grouping coupled items into cohesive units usually leads to better programs.
Concurrency issues -- if globals can be accessed by multiple threads of execution, synchronization is necessary (and too-often neglected). When dynamically linking modules with globals, the composed system might not be thread-safe even if the two independent modules tested in dozens of different contexts were safe.
Namespace pollution -- Global names are available everywhere. You may unknowingly end up using a global when you think you are using a local (by misspelling or forgetting to declare the local) or vice versa. Also, if you ever have to link together modules that have the same global variable names, if you are lucky, you will get linking errors. If you are unlucky, the linker will simply treat all uses of the same name as the same object.
Memory allocation issues -- Some environments have memory allocation schemes that make allocation of globals tricky. This is especially true in languages where "constructors" have side-effects other than allocation (because, in that case, you can express unsafe situations where two globals mutually depend on one another). Also, when dynamically linking modules, it can be unclear whether different libraries have their own instances of globals or whether the globals are shared.
Testing and Confinement - source that utilizes globals is somewhat more difficult to test because one cannot readily set up a 'clean' environment between runs. More generally, source that utilizes global services of any sort (e.g. reading and writing files or databases) that aren't explicitly provided to that source is difficult to test for the same reason. For communicating systems, the ability to test system invariants may require running more than one 'copy' of a system simultaneously, which is greatly hindered by any use of shared services - including global memory - that are not provided for sharing as part of the test.
It also discusses several alternatives. Possibly in your case, you could consider:
hiding your globals (e.g., private static variables);
stateful procedures: setter and getter functions allowing access to the arrays while also "masking" it;
the singleton pattern.
EDIT:
I understand that a part of the development community are against the use of the singleton pattern. I fully respect this opinion. Anyway, in the context of the present discussion, the singleton offers several advantages over the raw use of globals:
improved access control;
opportunity for synchronization;
ability to abstract away the implementation.
In this respect, it is not better from a setter/getter set of functions, but still, not worse. I leave to the OP the hard task of choosing what to do with his own code. (BTW, the article discusses more approaches, like Context Objects, DependencyInjection, etc).
Introducing global state into your code can make it difficult to do things in a multi-threaded way.
I would also argue it can make the intent of your code more difficult to follow. If you pass all of the arguments to a function as parameters at least it's clear what data the function has access to, and what has the potential of changing. The use of global variables doesn't give someone reading the code this chance...
It's also not generally true that using global variables is in any way faster. If you have large objects that you need to pass to functions, pass these arguments via references and there won't be any issues with copying.
Without knowing more about your setup, it's difficult to make any recommendations, but if you have a large amount of data that needs to be passed around to a series of routines I would be tempted to put it all in a struct
, and to pass that struct
by reference:
struct my_data_type
{
double some_data;
double some_other_data;
std::vector<double> some_coefficients;
std::vector<double> some_other_coefficients;
std::string some_name;
std::string some_other_name;
// add more members as necessary...
};
void foo(my_data_type &data)
{
// there's no big overhead passing data by reference
}
If you only need to access the data in a read-only fashion, it's best to pass as a const
reference:
void foo(my_data_type const&data)
{
// again, efficient, but ensures that data can't be modified
}
EDIT: In answer to your comment, I'm not talking about a "global" structure. You would need to declare a local struct
variable, read the data from your file into the struct
and then pass it by reference to any functions that need to be called:
int main()
{
// a local struct to encapsulate the file data
my_data_type file_data;
// read the data from your file into file_data
// the struct containing the data is passed by reference
foo(file_data);
return 0;
}
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