in SuperCollider what is the best way to render a sound a file?
What is the best way to programatically render a SuperCollider program to a file (say a wav file).
开发者_Python百科Can I specify the duration of the file (eg 30 seconds)?
You can do this with Score.recordNRT
.
There's a tutorial on how to use it here.
There are lots of different ways to do this in addition to Score.recordNRT
(which is maybe one of the more convenient ones, and also something I did not know about). DiskOut.ar
takes path
and channelsArray
as args
. You could also try the .record
instance method that Server
has. Here are examples (from the help docs) of both:
The DiskOut.ar
way
// start something to record
x = Synth.new("bubbles");
// allocate a disk i/o buffer
b= Buffer.alloc(s, 65536, 2);
// create an output file for this buffer, leave it open
b.write("~/diskouttest.aiff".standardizePath, "aiff", "int16", 0, 0, true);
// create the diskout node; making sure it comes after the source
d = Synth.tail(nil, "help-Diskout", ["bufnum", b]);
// stop recording
d.free;
// stop the bubbles
x.free;
// close the buffer and the soundfile
b.close;
// free the buffer
b.free;
// play it back
(
x = Synth.basicNew("help-Diskin-2chan");
m = { arg buf; x.addToHeadMsg(nil, [\bufnum,buf])};
b = Buffer.cueSoundFile(s,"~/diskouttest.aiff".standardizePath, 0, 2, completionMessage: m);
)
x.free; b.close; b.free; // cleanup
The Server.record
way:
s.boot; // start the server
// something to record
(
SynthDef("bubbles", {
var f, zout;
f = LFSaw.kr(0.4, 0, 24, LFSaw.kr([8,7.23], 0, 3, 80)).midicps; // glissando function
zout = CombN.ar(SinOsc.ar(f, 0, 0.04), 0.2, 0.2, 4); // echoing sine wave
Out.ar(0, zout);
}).add;
SynthDef("tpulse", { arg out=0,freq=700,sawFreq=440.0;
Out.ar(out, SyncSaw.ar(freq, sawFreq,0.1) )
}).add;
)
x = Synth.new("bubbles");
s.prepareForRecord; // you have to call this first
s.record;
s.pauseRecording; // pausable
s.record // start again
s.stopRecording; // this closes the file and deallocates the buffer recording node, etc.
x.free; // stop the synths
// look in your recordings folder and you'll find a file named for this date and time
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