How to make WPF MenuBar visibile when ALT-key is pressed?
Today I got some new restrictions on my WPF user interface that should eliminate the permanent visibility of the MenuBar.
I thought of imitating the user interface of Windows Live Messenger. That application displays the MenuBar only if the ALT-key is pressed. And hides it again when the focus on the M开发者_运维技巧enuBar is lost.
Currently I don't have a clue how to build such a thing in WPF... is something like this possible?
Thanks in advance.
You can write a key down event on main window..
KeyDown="Window_KeyDown"
and in the code behind file..
private void Window_KeyDown(object sender, KeyEventArgs e)
{
if (e.Key == Key.LeftAlt || e.Key == Key.RightAlt)
{
myMenu.Visibility = Visibility.Visible;
}
}
if you want to achive this with MVVM or using bindings... you can use input key bindings
<Window.InputBindings>
<KeyBinding Key="LeftAlt" Command="{Binding ShowMenuCommand}"/>
<KeyBinding Key="RightAlt" Command="{Binding ShowMenuCommand}"/>
</Window.InputBindings>
I think that the correct implementation is with KeyUp. This is the behaviour of IE8, Vista, Windows7 and other recent MS products:
private void MainWindow_KeyUp(Object sender, KeyEventArgs e)
{
if (e.Key == Key.System)
{
if (mainMenu.Visibility == Visibility.Collapsed)
mainMenu.Visibility = Visibility.Visible;
else
mainMenu.Visibility = Visibility.Collapsed;
}
}
Try the following solution - a better and more compact solution in WPF. This also works if your control has not the focus or if you programatically enter the menu mode via InputManager.Current.PushMenuMode(menuSite);
(see the end of the post).
Add the following code to your window or user control which contains your menu myMenu
- for example at the end of your constructor:
this.myMenu.Height = 0; // Initially hide the menu
InputManager.Current.EnterMenuMode += this.InputManager_MenuModeToggled;
InputManager.Current.LeaveMenuMode += this.InputManager_MenuModeToggled;
Then implement the event handler:
private void InputManager_MenuModeToggled(object sender, EventArgs e)
{
if (!InputManager.Current.IsInMenuMode)
this.myMenu.Height = 0; // 0 to hide the menu
else
this.myMenu.Height = double.NaN; // NaN to reset the height (auto height)
}
Consider the following notes:
- Set
Height=0
instead ofVisiblity
toCollapsed
/Hidden
, because if the menu is invisible then the menu mode may not will be entered when Alt key will be pressed. - The menu must contains at least ony item, otherwise the menu mode may not will be entered when Alt key will be pressed.
- In my opinion this solution also applies to MVVM applications, because its UI logic and not View Model logic.
Tested with target framework .NET Framework 4.5
within a WPF app on a Windows 10 machine.
Added:
If you want to enter the menu mode programmatically you can call the menu mode via: InputManager.Current.PushMenuMode(menuSite);
However I had the issue that if I call the method PushMenuMode
that after then the menu mode never will be leaved. So I fixed this with following solution:
PresentationSource source = PresentationSource.FromVisual(this);
InputManager.Current.PushMenuMode(menuSite: source);
this.Menu.Focus();
RoutedEventHandler lostFocus = null;
lostFocus = (s, args) =>
{
InputManager.Current.PopMenuMode(menuSite: source);
this.Menu.LostFocus -= lostFocus;
};
this.Menu.LostFocus += lostFocus;
This is what I understood:
private void form_KeyDown(object sender,
System.Windows.Forms.KeyEventArgs e)
{
if(e.KeyCode == Keys.Alt && /*menu is not displayed*/)
{
// display menu
}
}
private void form_KeyUp(object sender,
System.Windows.Forms.MouseEventArgs e)
{
if (/*check if mouse is NOT over menu using e.X and e.Y*/)
{
// hide menu
}
}
If you need something different play a little with keyboard and mouse events.
You can use the KeyDown (or Preview version if you prefer) and then check for the System key like this:
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
this.KeyDown += new KeyEventHandler(MainWindow_KeyDown);
}
void MainWindow_KeyDown(object sender, KeyEventArgs e)
{
if (e.Key == Key.System && (Keyboard.Modifiers & ModifierKeys.Alt) == ModifierKeys.Alt)
{
// ALT key pressed!
}
}
}
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