Is there a good resource for design patterns when working with NoSQL?
Is this even a reasonable question to ask? I know most NoSQL databases all have different ontology which make them more suitable for certain parts of your design stack.
I know there are four big types of NoSQL:
- Key-value
- Column
- Document开发者_如何学Python
- Graph-oriented
I'm currently struggling to grasp the use cases and comparative advantages between these.
Each type adheres to a different type of problem.
There's some theoretical discussion here:
http://builds.hibernatingrhinos.com/download/1468
Other SO questions contain more info on NoSQL, you can probably do some digging here too.
here some patterns that you may or may not find useful
https://github.com/deanhiller/playorm/wiki/Patterns-Page
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