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How to stub a socket in C?

I've written client code that's supposed to send some data through a socket and read back an answer from the remote server.

I would like to unit-test that code. The function's signature is something along the lines of:

double call_remote(double[] args, int fd);

where fd is the file descriptor of the socket to the remote server.

Now the call_remote function will, after sending the data, block on reading the answer from the server. How can I stub such a remote server for unit-testing the code?

开发者_开发技巧

Ideally I would like something like:

int main() {
  int stub = /* initialize stub */
  double expected = 42.0;

  assert(expected == call_remote(/* args */, stub);

  return 0;
}

double stub_behavior(double[] args) {
  return 42.0;
}

I would like stub_behavior to be called and send the 42.0 value down the stubbed file descriptor.

Any easy way I can do that?


If this is a POSIX system, you can use fork() and socketpair():

#define N_DOUBLES_EXPECTED 10
double stub_behaviour(double []);

int initialize_stub(void)
{
    int sock[2];
    double data[N_DOUBLES_EXPECTED];

    socketpair(AF_UNIX, SOCK_STREAM, 0, sock);

    if (fork()) {
        /* Parent process */
        close(sock[0]);
        return sock[1];
    }

    /* Child process */

    close(sock[1]);

    /* read N_DOUBLES_EXPECTED in */
    read(sock[0], data, sizeof data);

    /* execute stub */
    data[0] = stub_behaviour(data);

    /* write one double back */
    write(sock[0], data, sizeof data[0]);
    close(sock[0]);
    _exit(0);
}


int main()
{
  int stub = initialize_stub();
  double expected = 42.0;

  assert(expected == call_remote(/* args */, stub);

  return 0;
}

double stub_behavior(double args[])
{
  return 42.0;
}

...of course, you will probably want to add some error checking, and alter the logic that reads the request.

The file descriptor created by socketpair() is a normal socket, and thus socket calls like send() and recv() will work fine on it.


You could use anything which can be accessed with a file descriptor. A file or, if you want simulate blocking behaviour, a pipe.

Note: obviosly socket specific calls (setsockopt, fcntl, ioctl, ...) wouldn't work.


I encountered the same situation and I'll share my approach. I created network dumps of exactly what the client should send, and what the server response should be. I then did a byte-by-byte comparison of the client request to ensure it matched. If the request is valid, I read from the response file and send it back to the client.

I'm happy to provide more details (when I'm at a machine with access to this code)


Here is a C++ implementation (I know, the original question was for C, but it is easy to convert back to C if desired). It probably doesn't work for very large strings, as the socket will probably block if the string can't be buffered. But it works for small unit tests.

/// Class creates a simple socket for testing out functions that write to a socket.
/// Usage:
///  1. Call GetSocket() to get a file description socket ID
///  2. write to that socket FD
///  3. Call ReadAll() read back all the data that was written to that socket.
///  The sockets are all closed by ReadAll(), so this is a one-use object.
///
/// \example
///  MockSocket ms;
///  int socket = ms.GetSocket();
///  send(socket,"foo bar",7);
///  ...
///  std::string s = ms.ReadAll();
///  EXPECT_EQ("foo bar",s);

class MockSocket
{
public:
    ~MockSocket()
    {
    }


    int GetSocket()
    {
        socketpair(AF_UNIX, SOCK_STREAM, 0, sockets_);
        return sockets_[0];
    }

    std::string ReadAll()
    {
        close(sockets_[0]);
        std::string s;
        char buffer[256];
        while (true)
        {
            int n = read(sockets_[1], buffer, sizeof(buffer));
            if (n > 0) s.append(buffer,n);
            if (n <= 0) break;
        }
        close(sockets_[1]);
        return s;
    }
private:
    int sockets_[2];
};
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