How to implement custom undo in TextBox
I'd like to manually implement a basic undo system f开发者_JS百科or a TextBox (because of the problems mentioned in my last question). I've been trying to do this for hours, but I can't find a way. Does anybody know whether this is possible?
It seems that doing this would require, for example, detecting that the user has changed the caret position, but I can't figure out how to do this. Sure, I can listen for the arrow keys, and detect mouse clicks, but it doesn't seem to be possible — at least in the case of the arrow keys — to actually tell whether SelectionStart has changed.
If anyone has any ideas, I'd grateful.
Tom
This is a solution I developed and works fine for me:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace INQ_adm.Forms.ControlsX
{
public class TextBoxX : TextBox
{
private static int UNDO_LIMIT = 0;
private List<Item> LastData = new List<Item>();
private int undoCount = 0;
private Boolean undo = false;
public TextBoxX()
{
InitializeComponent();
}
protected override bool ProcessCmdKey(ref Message msg, Keys keyData)
{
if (keyData == (Keys.Control | Keys.Z))
{
undo = true;
try
{
++undoCount;
this.Text = LastData[LastData.Count - undoCount - 1].text;
this.SelectionStart = LastData[LastData.Count - undoCount - 1].position;
this.PerformLayout();
}
catch
{
--undoCount;
}
undo = false;
return true;
}
if (keyData == (Keys.Control | Keys.Y))
{
undo = true;
try
{
--undoCount;
this.Text = LastData[LastData.Count - undoCount + 1].text;
this.SelectionStart = LastData[LastData.Count - undoCount + 1].position;
this.PerformLayout();
}
catch
{
++undoCount;
}
undo = false;
return true;
}
return base.ProcessCmdKey(ref msg, keyData);
}
private void textBoxX_TextChanged(object sender, EventArgs e)
{
if (!undo)
{
LastData.RemoveRange(LastData.Count - undoCount, undoCount);
LastData.Add(new Item(this.Text, this.SelectionStart));
undoCount = 0;
if (UNDO_LIMIT != 0 && UNDO_LIMIT + 1 < LastData.Count)
{
LastData.RemoveAt(0);
}
}
}
private void InitializeComponent()
{
this.TextChanged += new System.EventHandler(this.textBoxX_TextChanged);
}
}
public class Item
{
public String text;
public int position;
public Item(String text, int position)
{
this.text = text;
this.position = position;
}
}
}
Can you handle the TextChanged
event and just push the textbox contents onto a stack each time it changes, then pop and refresh the TextBox
every time the user hits Ctrl-Z?
This is a bit old, but sounds exactly like what you need: http://msmvps.com/blogs/peterritchie/archive/2006/09/10/Changing-TextBox-Text-as-an-Undo_2D00_able-Action.aspx
To sum up, when you do your tab replacement, simply select all of the text in the box append your 4 spaces, then paste the entire text back in the box.
This should allow the user to hit ctrl+z to undo the whole thing. Now, I have no idea what would happen if they kept typing after doing the spaces... I assume it would all get removed from a ctrl+z press.
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