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How to add animated icon to OS X status bar?

I want to put an icon in Mac OS status bar as part of my cocoa application. What I do right now is:

NSStatusBar *bar = [NSStatusBar syste开发者_如何学CmStatusBar];

sbItem = [bar statusItemWithLength:NSVariableStatusItemLength];
[sbItem retain];

[sbItem setImage:[NSImage imageNamed:@"Taski_bar_icon.png"]];
[sbItem setHighlightMode:YES];
[sbItem setAction:@selector(stopStart)];

but if I want the icon to be animated (3-4 frames), how do I do it?


You'll need to repeatedly call -setImage: on your NSStatusItem, passing in a different image each time. The easiest way to do this would be with an NSTimer and an instance variable to store the current frame of the animation.

Something like this:

/*

assume these instance variables are defined:

NSInteger currentFrame;
NSTimer* animTimer;

*/

- (void)startAnimating
{
    currentFrame = 0;
    animTimer = [NSTimer scheduledTimerWithTimeInterval:1.0/30.0 target:self selector:@selector(updateImage:) userInfo:nil repeats:YES];
}

- (void)stopAnimating
{
    [animTimer invalidate];
}

- (void)updateImage:(NSTimer*)timer
{
    //get the image for the current frame
    NSImage* image = [NSImage imageNamed:[NSString stringWithFormat:@"image%d",currentFrame]];
    [statusBarItem setImage:image];
    currentFrame++;
    if (currentFrame % 4 == 0) {
        currentFrame = 0;
    }
}


I re-wrote Rob's solution so that I can reuse it:

I have number of frames 9 and all the images name has last digit as frame number so that I can reset the image each time to animate the icon.

//IntervalAnimator.h

    #import <Foundation/Foundation.h>

@protocol IntervalAnimatorDelegate <NSObject>

- (void)onUpdate;

@end


@interface IntervalAnimator : NSObject
{
    NSInteger numberOfFrames;
    NSInteger currentFrame;
    __unsafe_unretained id <IntervalAnimatorDelegate> delegate;
}

@property(assign) id <IntervalAnimatorDelegate> delegate;
@property (nonatomic) NSInteger numberOfFrames;
@property (nonatomic) NSInteger currentFrame;

- (void)startAnimating;
- (void)stopAnimating;
@end

#import "IntervalAnimator.h"

@interface IntervalAnimator()
{
    NSTimer* animTimer;
}

@end

@implementation IntervalAnimator
@synthesize numberOfFrames;
@synthesize delegate;
@synthesize currentFrame;

- (void)startAnimating
{
    currentFrame = -1;
    animTimer = [NSTimer scheduledTimerWithTimeInterval:0.50 target:delegate selector:@selector(onUpdate) userInfo:nil repeats:YES];
}

- (void)stopAnimating
{
    [animTimer invalidate];
}

@end

How to use:

  1. Conform to protocol in your StatusMenu class

    //create IntervalAnimator object
    
    animator = [[IntervalAnimator alloc] init];
    
    [animator setDelegate:self];
    
    [animator setNumberOfFrames:9];
    
    [animator startAnimating];
    
  2. Implement protocol method

    -(void)onUpdate    {
    
        [animator setCurrentFrame:([animator currentFrame] + 1)%[animator numberOfFrames]];
    
        NSImage* image = [NSImage imageNamed:[NSString stringWithFormat:@"icon%ld", (long)[animator currentFrame]]];
    
        [statusItem setImage:image];
    
    }
    


Just had to do something similar recently in a simple project, so I'm posting my personal version written in Swift:

class StatusBarIconAnimationUtils: NSObject {
    private var currentFrame = 0
    private var animTimer : Timer
    private var statusBarItem: NSStatusItem!
    private var imageNamePattern: String!
    private var imageCount : Int!

    init(statusBarItem: NSStatusItem!, imageNamePattern: String, imageCount: Int) {
        self.animTimer = Timer.init()
        self.statusBarItem = statusBarItem
        self.imageNamePattern = imageNamePattern
        self.imageCount = imageCount
        super.init()
    }

    func startAnimating() {
        stopAnimating()
        currentFrame = 0
        animTimer = Timer.scheduledTimer(timeInterval: 5.0 / 30.0, target: self, selector: #selector(self.updateImage(_:)), userInfo: nil, repeats: true)
    }

    func stopAnimating() {
        animTimer.invalidate()
        setImage(frameCount: 0)
    }

    @objc private func updateImage(_ timer: Timer?) {
        setImage(frameCount: currentFrame)
        currentFrame += 1
        if currentFrame % imageCount == 0 {
            currentFrame = 0
        }
    }

    private func setImage(frameCount: Int) {
        let imagePath = "\(imageNamePattern!)\(frameCount)"
        print("Switching image to: \(imagePath)")
        let image = NSImage(named: NSImage.Name(imagePath))
        image?.isTemplate = true // best for dark mode
        DispatchQueue.main.async {
            self.statusBarItem.button?.image = image
        }
    }
}

Usage:

private let statusItem = 
    NSStatusBar.system.statusItem(withLength: NSStatusItem.variableLength)

// Assuming we have a set of images with names: statusAnimatedIcon0, ..., statusAnimatedIcon6
private lazy var iconAnimation = 
    StatusBarIconAnimationUtils.init(statusBarItem: statusItem, imageNamePattern: "statusAnimatedIcon", 
    imageCount: 7)

private func startAnimation() {
    iconAnimation.startAnimating()
}

private func stopAnimating() {
    iconAnimation.stopAnimating()
}
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