Store HashMap on SD card
I want to store the HashMap
object in a file on SD card. So, that the same object is used again on application restart. I have no idea how to do this, please provide me a brief summary.
For example, I want the LazyList
of images that is saved in HashMap
to be stored in a file on SD card. So, that images are downloaded once and never need to be downloaded again.
I am including the LazyList
code where I need to implement such scenario:
package com.gogozing.util;
import java.io.File;
import java.io.FileInputStream;
import java.io.FileNotFoundException;
import java.io.OutputStream;
import java.net.URL;
import java.util.HashMap;
import java.util.Stack;
import android.app.Activity;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.drawable.BitmapDrawable;
import android.os.Environment;
import android.widget.ImageView;
import com.abc.app.R;
public class ImageLoader {
// the simplest in-memory cache implementation. This should be replaced with
// something like SoftReference or BitmapOptions.inPurgeable(since 1.6)
private HashMap<String, Bitmap> cache = new HashMap<String, Bitmap>();
private File cacheDir;
public ImageLoader(Context context) {
// Make the background thead low priority. This way it will not affect
// the UI performance
photoLoaderThread.setPriority(Thread.NORM_PRIORITY - 1);
//String path = Environment.getExternalStorageDirectory().toString();
//OutputStream fOut = null;
//File cacheDir = new File(path, "LazyList");
// try {
// fOut = new FileOutputStream(cacheDir);
// } catch (FileNotFoundException e) {
// // TODO Auto-generated catch block
开发者_运维知识库 // e.printStackTrace();
// }
// Find the dir to save cached images
if (android.os.Environment.getExternalStorageState().equals(
android.os.Environment.MEDIA_MOUNTED))
cacheDir = new File(
android.os.Environment.getExternalStorageDirectory(),
"LazyList");
else
cacheDir = context.getCacheDir();
if (!cacheDir.exists())
cacheDir.mkdirs();
}
final int stub_id = R.drawable.no_image;
public void DisplayImage(String url, Activity activity, ImageView imageView) {
if (cache.containsKey(url))
imageView.setImageBitmap(cache.get(url));
else {
queuePhoto(url, activity, imageView);
imageView.setImageResource(stub_id);
}
}
private void queuePhoto(String url, Activity activity, ImageView imageView) {
// This ImageView may be used for other images before. So there may be
// some old tasks in the queue. We need to discard them.
photosQueue.Clean(imageView);
PhotoToLoad p = new PhotoToLoad(url, imageView);
synchronized (photosQueue.photosToLoad) {
photosQueue.photosToLoad.push(p);
photosQueue.photosToLoad.notifyAll();
}
// start thread if it's not started yet
if (photoLoaderThread.getState() == Thread.State.NEW)
photoLoaderThread.start();
}
private Bitmap getBitmap(String url) {
// // I identify images by hashcode. Not a perfect solution, good for
// the
// // demo.
// String filename = String.valueOf(url.hashCode());
// File f = new File(cacheDir, filename);
//
// // from SD cache
// Bitmap b = decodeFile(f);
// if (b != null)
// return b;
// from web
try {
return new BitmapDrawable(new URL(url).openStream()).getBitmap();
} catch (Exception ex) {
ex.printStackTrace();
cache.clear();
return null;
}
}
// decodes image and scales it to reduce memory consumption
private Bitmap decodeFile(File f) {
try {
// decode image size
BitmapFactory.Options o = new BitmapFactory.Options();
o.inJustDecodeBounds = true;
BitmapFactory.decodeStream(new FileInputStream(f), null, o);
// Find the correct scale value. It should be the power of 2.
final int REQUIRED_SIZE = 70;
int width_tmp = o.outWidth, height_tmp = o.outHeight;
int scale = 1;
while (true) {
if (width_tmp / 2 < REQUIRED_SIZE
|| height_tmp / 2 < REQUIRED_SIZE)
break;
width_tmp /= 2;
height_tmp /= 2;
scale++;
}
// decode with inSampleSize
BitmapFactory.Options o2 = new BitmapFactory.Options();
o2.inSampleSize = scale;
return BitmapFactory.decodeStream(new FileInputStream(f), null, o2);
} catch (FileNotFoundException e) {
}
return null;
}
// Task for the queue
private class PhotoToLoad {
public String url;
public ImageView imageView;
public PhotoToLoad(String u, ImageView i) {
url = u;
imageView = i;
}
}
PhotosQueue photosQueue = new PhotosQueue();
public void stopThread() {
photoLoaderThread.interrupt();
}
// stores list of photos to download
class PhotosQueue {
private Stack<PhotoToLoad> photosToLoad = new Stack<PhotoToLoad>();
// removes all instances of this ImageView
public void Clean(ImageView image) {
for (int j = 0; j < photosToLoad.size();) {
if (photosToLoad.get(j).imageView == image)
photosToLoad.remove(j);
else
++j;
}
}
}
class PhotosLoader extends Thread {
public void run() {
try {
while (true) {
// thread waits until there are any images to load in the
// queue
if (photosQueue.photosToLoad.size() == 0)
synchronized (photosQueue.photosToLoad) {
photosQueue.photosToLoad.wait();
}
if (photosQueue.photosToLoad.size() != 0) {
PhotoToLoad photoToLoad;
synchronized (photosQueue.photosToLoad) {
photoToLoad = photosQueue.photosToLoad.pop();
}
Bitmap bmp = getBitmap(photoToLoad.url);
cache.put(photoToLoad.url, bmp);
if (photoToLoad.url == null) {
} else {
if (((String) photoToLoad.imageView.getTag())
.equals(photoToLoad.url)) {
BitmapDisplayer bd = new BitmapDisplayer(bmp,
photoToLoad.imageView);
Activity a = (Activity) photoToLoad.imageView
.getContext();
a.runOnUiThread(bd);
}
}
}
if (Thread.interrupted())
break;
}
} catch (InterruptedException e) {
// allow thread to exit
}
}
}
PhotosLoader photoLoaderThread = new PhotosLoader();
// Used to display bitmap in the UI thread
class BitmapDisplayer implements Runnable {
Bitmap bitmap;
ImageView imageView;
public BitmapDisplayer(Bitmap b, ImageView i) {
bitmap = b;
imageView = i;
}
public void run() {
if (bitmap != null)
imageView.setImageBitmap(bitmap);
else
imageView.setImageResource(stub_id);
}
}
public void clearCache() {
// clear memory cache
cache.clear();
// clear SD cache
File[] files = cacheDir.listFiles();
for (File f : files)
f.delete();
}
}
All objects in the HashMap must be Serializable, then you should be able to just serialize the map with something like
try {
ObjectOutputStream out = new ObjectOutputStream(...);
out.writeObject(yourMap);
out.close();
} catch(IOException ex) {
...
}
However you have bitmaps in your map, and bitmaps makes little sense to serialize like that. You should rather just save your jpg/png/etc files to the phone memory or sd-card, and read them from there on the next application start.
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