Deserializing a byte array
If I wanted to fill a struc开发者_JS百科ture from a binary file, I would use something like this:
using (BinaryReader br = new BinaryReader(File.Open(filename, FileMode.Open)))
{
myStruct.ID = br.ReadSingle();
myStruct.name = br.ReadBytes(20);
}
However, I must read the whole file into a byte array before deserializing, because I want to do some pre-processing. Is there any managed way to fill my structure from the byte array, preferably similar to the one above?
This is a sample to take some data (actually a System.Data.DataSet) and serialize to an array of bytes, while compressing using DeflateStream.
try
{
var formatter = new BinaryFormatter();
byte[] content;
using (var ms = new MemoryStream())
{
using (var ds = new DeflateStream(ms, CompressionMode.Compress, true))
{
formatter.Serialize(ds, set);
}
ms.Position = 0;
content = ms.GetBuffer();
contentAsString = BytesToString(content);
}
}
catch (Exception ex) { /* handle exception omitted */ }
Here is the code in reverse to deserialize:
var set = new DataSet();
try
{
var content = StringToBytes(s);
var formatter = new BinaryFormatter();
using (var ms = new MemoryStream(content))
{
using (var ds = new DeflateStream(ms, CompressionMode.Decompress, true))
{
set = (DataSet)formatter.Deserialize(ds);
}
}
}
catch (Exception ex)
{
// removed error handling logic!
}
Hope this helps. As Nate implied, we are using MemoryStream here.
Take a look at the BitConverter class. That might do what you need.
For very simple structs which aren't Serializable and contain only base types, this works. I use it for parsing files which have a known format. Error checking removed for clarity.
using System;
using System.IO;
using System.Reflection;
using System.Runtime.InteropServices;
namespace FontUtil
{
public static class Reader
{
public static T Read<T>(BinaryReader reader, bool fileIsLittleEndian = false)
{
Type type = typeof(T);
int size = Marshal.SizeOf(type);
byte[] buffer = new byte[size];
reader.Read(buffer, 0, size);
if (BitConverter.IsLittleEndian != fileIsLittleEndian)
{
FieldInfo[] fields = type.GetFields();
foreach (FieldInfo field in fields)
{
int offset = (int)Marshal.OffsetOf(type, field.Name);
int fieldSize = Marshal.SizeOf(field.FieldType);
for (int b = offset, t = fieldSize + b - 1; b < t; ++b, --t)
{
byte temp = buffer[t];
buffer[t] = buffer[b];
buffer[b] = temp;
}
}
}
GCHandle h = GCHandle.Alloc(buffer, GCHandleType.Pinned);
T obj = (T)Marshal.PtrToStructure(h.AddrOfPinnedObject(), type);
h.Free();
return obj;
}
}
}
Structs need to be declared like this (and can't contain arrays, I think, haven't tried that out - the endian swap would probably get confused).
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct NameRecord
{
public UInt16 uPlatformID;
public UInt16 uEncodingID;
public UInt16 uLanguageID;
public UInt16 uNameID;
public UInt16 uStringLength;
public UInt16 uStringOffset; //from start of storage area
}
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