different animation frame stacks for only 1 class in Flash cs4
is it possible to reuse a class i have created but have it render different animation frames? currently i have a Fish symbol which is pointed to a fish class, the Fish symbol timeline layer 1 has a set of animation frame of a fish, is it possible to add another type of fish animation f开发者_StackOverflow社区rame into this symbol such that when instantiating this fish class i will be able to "call" or "play" this "other" fish animation frames?
Suppose fish movie clip has animation 1 from frame 1 to 8 and animation 2 from frame 9 to 15.
// to run animation 1
fishMC.gotoAndPlay(1);
// to run animation 2
fishMC.gotoAndPlay(9)
You need to place stop()
on frame 8 and 15.
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