What is causing this to behave strangely?
I'm working in an environment with a mostly absent double/Math library (NETMF). I wrote this class to make things easier:
public struct DoubleEx
{
public const double NaN = 0.0d / 0.0d;
public static bool IsNaN(double x)
{
return x != x;
}
...
}
Seems like it should work, right?
Well, when I run this code:
Debug.Print("Method call: " + DoubleEx.IsNaN(DoubleEx.NaN));
Debug.Print("Method call: " + DoubleEx.NaN != DoubleEx.NaN);
I get this output:
False
True
Somehow, the act of putting it in a function breaks it! Is there some kind of optimization going on here? Or is the hardware misinterpreting the 开发者_高级运维instructions?
The following is based on the IEEE Standard 754:
// @struct IEEE_DOUBLEREP | allows bit access to 8 byte floats
//[StructLayout(LayoutKind.Sequential)]
//public struct ieee_doublerep
//{
// ulong low_mantissa; // @field low 16 bits of mantissa
// ushort mid_mantissa; // @field mid 16 bits of mantissa
// uint high_mantissa:4; // @field high 4 bits of mantissa
// uint exponent:11; // @field exponent of floating point number
// uint sign:1; // @field sign of floating point number
//};
public struct DoubleEx
{
public const long NANMASK = 0x7FF0000000000000;
public const long INFINITYMASK = 0x000FFFFFFFFFFFFF;
public const double NaN = 0.0f / 0.0f;
public const double NegativeInfinity = -1.0f / 0.0f;
public const double PositiveInfinity = 1.0f / 0.0f;
public static bool IsNaNBad(double x)
{
return x != x;
}
public unsafe static bool IsNaN(double value)
{
long rep = *((long*)&value);
return ((rep & NANMASK) == NANMASK &&
((rep & INFINITYMASK) != 0));
}
public unsafe static bool IsPositiveInfinity(double value)
{
double negInf = DoubleEx.PositiveInfinity;
return *((long*)&value) == *((long*)&negInf);
}
public unsafe static bool IsNegativeInfinity(double value)
{
double posInf = DoubleEx.PositiveInfinity;
return *((long*)&value) == *((long*)&posInf);
}
public unsafe static bool IsInfinite(double x)
{
long rep = *((long*)&x);
return ((rep & NANMASK) == NANMASK &&
((rep & INFINITYMASK) == 0));
}
}
You have an operator precedence problem, and putting it inside a function changes the expression.
Try:
Debug.Print("Method call: " + (DoubleEx.NaN != DoubleEx.NaN));
And what about:
static bool DoubleInequal(double a, double b) { return a != b; }
static bool IsNaN(double x) { return DoubleInequal(x, x + 0.0); }
Have you tried return x == NaN
? It doesn't seem like good practice to me to assume x != x is synonymous with "IsNaN".
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