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Best coding practice for Xcode variable types?

I was just looking through my code and wondering about the standards of obj.c in xcode. We have all these NS(insert object type) which overlap with the original C, C++ objects. I wanted to clarify between different alternatives of snippets of code. Ev开发者_如何学编程en better than explaining each one would be a link to a guide or reference containing all these.

object.property = blah; or [object setProperty:blah];

float aFloat = 0.01;(or double) or CGFloat aFloat = 0.01

int anInt = 1 or NSInteger anInt = 1

@"%d", anInt or @"%i", anInt

Thanks


The first one (dot notation vs method calls) is purely a thing of taste. man printf says that %d and %i both are placeholders for signed decimal, hence ObjC being strict superset of C doesn't change their meaning.

Types with NS or CG prefixes are platform dependent and are actually typedef'ed from standard C types. If you decide to compile for different platforms (say 32/64 bit) using NS/CG types will fall back to default types of the platform you're compiling for. Take for example NSInteger (snippet from NSObjCRuntime.h):

#if __LP64__ || (TARGET_OS_EMBEDDED && !TARGET_OS_IPHONE) || TARGET_OS_WIN32 || NS_BUILD_32_LIKE_64
typedef long NSInteger;
typedef unsigned long NSUInteger;
#else
typedef int NSInteger;
typedef unsigned int NSUInteger;
#endif

It shows that if you're not compiling for iOS, the NSInteger will stand for long, otherwise - it will be simple int.

Personal opinion

I always use %d since I saw it first in some ObjC tutoria. Never looked back on other placeholders for integers (unless %lld). I use the dot notation only if receiver type is known at compile time. Sometimes you may have to write this:

id possiblyView = [someObject someView];
// the following line will give compile warning
possiblyView.frame
// the following line won't
[possiblyView frame];

The result of those calls is the same, but the first line forces compiler look for frame variable under id-typed structure.

And I always try to use the NS/CG variable types since they make code look more ObjC-ish than C-ish.

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