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Access class property passed as generic type

I have two classes, which are passed to Serialization method and I would like to access two properties of these classes in Serialization method. The problem is that Serialization method parameter are passed as generic type and I do not know how to access properties of passed class in this case. The example below.

    public cla开发者_如何学Goss MyClass1 
    {

            public string MyProperty1 { get; set; }

            //These properties are shared in both classes
            public bool Result { get; set; }
            public string EngineErrorMessage { get; set; }

    }
    public class MyClass2 
    {

            public string MyProperty2 { get; set; }

            //These properties are shared in both classes
            public bool Result { get; set; }
            public string EngineErrorMessage { get; set; }

    }


//The method is used to serialize classes above, classes are passed as generic types
    public void Serialization<T>(ref T engine)
            {
                try
                {
                 //Do some work with passed class
                 }
                catch (Exception e)
                {

                   //If Exception occurs I would like to write values to passed class properties, how to do that?
                   Result = false;
                   EngineErrorMessage = e.Message;
                }
    }

Full method code

     public void Submit<T>(ref T engine)
        {
            try
            {

                var workingDir = Path.Combine(Settings.FileStoragePath, Helpers.GetRandomInt(9).ToString());



                Directory.CreateDirectory(workingDir);
                var inputFile = Path.Combine(workingDir, Settings.InFileName);
                var outputFile = Path.Combine(workingDir, Settings.OutFileName);
                var deleteFile = Path.Combine(workingDir, Settings.DelFileName);

                try
                {



                    using (var stream = new FileStream(inputFile, FileMode.Create, FileAccess.Write, FileShare.None))
                    {
                        Serializer.Serialize(stream, engine);
                    }


                    CheckStatus(outputFile);


                    using (var stream = new FileStream(outputFile, FileMode.Open, FileAccess.Read, FileShare.None))
                    {
                        engine = Serializer.Deserialize<T>(stream);                        
                    }


                }
                finally
                {
                    File.Create(deleteFile).Dispose();
                }
            }
            catch (Exception e)
            {
                //ToDo: Not implemented yet.
/*               Result = false;
               ErrorMessage = e.Message;*/
            }
        }


Declare an interface containing the properties Result and EngineErrorMessage. Now you have two options:

  1. Add a constraint to your serialization type parameter so that only types that derive from the interface mentioned above can be serialized, or
  2. In your catch block try to cast engine to the interface mentioned above. If the cast succeeds, write the propertie values, otherwise do nothing.

Sample:

public interface ISerializationErrorWriter
{
    bool Result { set; get; }
    string EngineErrorMessage { set; get; }
}

public class MyClass1 : ISerializationErrorWriter
{
    public string MyProperty1 { get; set; }

    public bool Result { get; set; }
    public string EngineErrorMessage { get; set; }
}

public class MyClass2 : ISerializationErrorWriter
{
    public string MyProperty2 { get; set; }

    public bool Result { get; set; }
    public string EngineErrorMessage { get; set; }
}

// Option 1:
public void Serialization_1<T>(ref T engine) where T : ISerializationErrorWriter
{
    try
    {
        //Do some work with passed class
    }
    catch (Exception e)
    {
        engine.Result = false;
        engine.EngineErrorMessage = e.Message;
    }
}

// Option 2:
public void Serialization_2<T>(ref T engine)
{
    try
    {
        //Do some work with passed class
    }
    catch (Exception e)
    {
        var serializationErrorWriter = engine as ISerializationErrorWriter;
        if(serializationErrorWriter != null)
        {
            serializationErrorWriter.Result = false;
            serializationErrorWriter.EngineErrorMessage = e.Message;
        }
    }
}


You will have to use reflection at some point, via typeof(T) (or maybe engine.GetType()). If this is a frequent code-path you may want to cache some kind of strategy per-type to avoid overhead. Or perhaps better: use a pre-built serialization API that optimises for this type of scenario (i.e. most of them).

If you mean the Result and EngineErrorMessage, then 2 options:

  1. put those two properties on an interface, implement that interface from the t 2 types, and add the where T : ISomeInterface constraint to Serialization<T>
  2. use dynamic to duck-type to the properties


If you have only two classes to deal with I think following serialization code can server you well

//The method is used to serialize classes above, classes are passed as generic types
                public void Serialization<T>(ref T engine)
                {
                    try
                    {
                        Type genericType = typeof(T);

                        if (typeof(MyClass1).Equals(genericType))
                        {
                            MyClass1 engineClass1 = engine as MyClass1;
                            //DO something for class 1
                        }
                        else if (typeof(MyClass2).Equals(genericType))
                        {
                            MyClass2 engineClass2 = engine as MyClass2;
                            //DO something for class 2
                        }

                    }
                    catch (Exception e)
                    {
                        //If Exception occurs I would like to write values to passed class properties, how to do that?
                        Result = false;
                        EngineErrorMessage = e.Message;
                    }
                }
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