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Android: Synchronized Game Loops

I am staring to build my first android game and I'm looking for a little help on how to keeps everything running smooth on all phones. My idea wa开发者_开发知识库s to call a function after x seconds has elapsed but I'm not sure if thats the best approach


Actually the Simple Game Architecture contains Input, Update State and Render. So you have to consider FPS and UPS for your updating state condition. And there will be obviously synchronized block for particular thread. But that would be something vague as you can go through the tutorials in Obviam or read the Book from Apress for the Beginning Android Games... I can give you some efficient links for Game Development on Android...

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