How to get the the dimensions of an image file?
I have a file called FPN = "c:\ggs\ggs Access\images\members\1.jpg "
I'm trying to get the dimension of image 1.jpg
, and I'd like t开发者_如何学JAVAo check whether image dimension is valid or not before loading.
System.Drawing.Image img = System.Drawing.Image.FromFile(@"c:\ggs\ggs Access\images\members\1.jpg");
MessageBox.Show("Width: " + img.Width + ", Height: " + img.Height);
Wpf class System.Windows.Media.Imaging.BitmapDecoder
doesn't read whole file, just metadata.
using(var imageStream = File.OpenRead("file"))
{
var decoder = BitmapDecoder.Create(imageStream, BitmapCreateOptions.IgnoreColorProfile,
BitmapCacheOption.Default);
var height = decoder.Frames[0].PixelHeight;
var width = decoder.Frames[0].PixelWidth;
}
Update 2019-07-07
Dealing with exif
'ed images is a little bit more complicated. For some reasons iphones save a rotated image and to compensate they also set "rotate this image before displaying" exif flag as such.
Gif is also a pretty complicated format. It is possible that no frame has full gif size, you have to aggregate it from offsets and frames sizes.
So I used ImageProcessor instead, which deals with all the problems for me. Never checked if it reads the whole file though, because some browsers have no exif
support and I had to save a rotated version anyway.
using (var imageFactory = new ImageFactory())
{
imageFactory
.Load(stream)
.AutoRotate(); //takes care of ex-if
var height = imageFactory.Image.Height,
var width = imageFactory.Image.Width
}
For .NET Core users and anyone who don't want to use 3rd parity libraries (and like me read the specifications and keep things simple), here is solution for JPEG dimensions:
public class JPEGPicture
{
private byte[] data;
private ushort m_width;
private ushort m_height;
public byte[] Data { get => data; set => data = value; }
public ushort Width { get => m_width; set => m_width = value; }
public ushort Height { get => m_height; set => m_height = value; }
public void GetJPEGSize()
{
ushort height = 0;
ushort width = 0;
for (int nIndex = 0; nIndex < Data.Length; nIndex++)
{
if (Data[nIndex] == 0xFF)
{
nIndex++;
if (nIndex < Data.Length)
{
/*
0xFF, 0xC0, // SOF0 segement
0x00, 0x11, // length of segment depends on the number of components
0x08, // bits per pixel
0x00, 0x95, // image height
0x00, 0xE3, // image width
0x03, // number of components (should be 1 or 3)
0x01, 0x22, 0x00, // 0x01=Y component, 0x22=sampling factor, quantization table number
0x02, 0x11, 0x01, // 0x02=Cb component, ...
0x03, 0x11, 0x01 // 0x03=Cr component, ...
*/
if (Data[nIndex] == 0xC0)
{
Console.WriteLine("0xC0 information:"); // Start Of Frame (baseline DCT)
nIndex+=4;
if (nIndex < Data.Length-1)
{
// 2 bytes for height
height = BitConverter.ToUInt16(new byte[2] { Data[++nIndex], Data[nIndex-1] }, 0);
Console.WriteLine("height = " + height);
}
nIndex++;
if (nIndex < Data.Length - 1)
{
// 2 bytes for width
width = BitConverter.ToUInt16(new byte[2] { Data[++nIndex], Data[nIndex-1] }, 0);
Console.WriteLine("width = " + width);
}
}
}
}
}
if (height != 0)
Height = height;
if (width != 0)
Width = width;
}
public byte[] ImageToByteArray(string ImageName)
{
FileStream fs = new FileStream(ImageName, FileMode.Open, FileAccess.Read);
byte[] ba = new byte[fs.Length];
fs.Read(ba, 0, Convert.ToInt32(fs.Length));
fs.Close();
return ba;
}
}
class Program
{
static void Main(string[] args)
{
JPEGPicture pic = new JPEGPicture();
pic.Data = pic.imageToByteArray("C:\\Test.jpg");
pic.GetJPEGSize();
}
}
I leave a space for anyone who wants to improve the code for progressive DCT:
if (Data[nIndex] == 0xC2)
Unfortunately, System.Drawing
and ImageProcessor
are supported only on the Windows platform because they are a thin wrapper over GDI (Graphics Device Interface) which is very old Win32 (Windows) unmanaged drawing APIs.
Instead, just install the SixLabors/ImageSharp library from NuGet. And here is how you can get size with it:
using (var image = SixLabors.ImageSharp.Image.Load("image-path."))
{
var width = image.Width;
var height = image.Height;
}
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