Hints regarding the use of ANTLR v3 generated files in Flash Builder 4.5.1
According to these instructions, I'm trying to use ANTLR generated *.as files in a current Flash Builder 4.5.1 project.
Therefore, I added this ANTLR's Actionscript runtime to my project - without problems.
I compiled lexer/parser specs using ANTLRWorks without problems too.
I added the language option to the source *.g file to make ANTLR generate Actionscript sources:
options {
backtrack = true;
memoize = true;
k=2;
output = AST;
language=ActionScript; // Added this
ASTLabelType = CommonTree;
}
Unfortunately, the ANTLR/ANTLRworks generated Actionscript code is buggy:
Catch开发者_如何学JAVA statements read like this catch (RecognitionException re)
, but should read like this: catch ( re:RecognitionException )
.
Furthermore, Flash Builder complains about the use of Array here:
public override function get tokenNames():Array { return PhpParser.tokenNames; }
Could anybody confirm these problems and probably provide hints how to solve them?
UPDATE-1
A quick look at the sources of ANTLR v3.3 revealed this template code [line 142 @ ActionScript.stg]:
catch ( re:RecognitionException )
Thus, the current 3.3 branch seems to know the correct syntax.
Unfortunately, the current ANTLRworks 1.4.2 - which includes the 3.3 branch - fails.
Terence Parr, the project lead of ANTLR just confirmed, that ANTLRworks needs a new compile. Thanks for great support!
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