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Object instantiation within destructor of same class and garbage collection

Recently, while taking an introductory unit focused on Object Oriented programming, I was introduced to the Garbage Collector in C#, and that it's role is to "clean up" objects that are no longer being referenced. Then I was introduced to destructors, and how they're called just before the object is deleted.

Naturally, I got thinking, but I never remembered to ask the lecturer about it; what will happen if you create an instance of a class within the destructor of the same class?

C# example

class Person{
 ~Person(){

  Person p = new Person();
  Console.WriteLine("Person destroyed");

 }
}

class Program{
 static void Main(string[] args){
  Person p = new Person();
 }
}

I would like to approach this from a more theoretical point of view, so I'm reluctant (at this stage) to try it since I probably wouldn't understand anyway, but I have a few theories. Besides, I'm not at my regular computer right now ;)

  • Person.~Person() is going to recurse, as each time the new Person is created, it's going to call its destructor and create a new Person ad infinitum, or until some kind of memory-related exception occurs. Subsequently, main will never terminate.
  • The compiler will complain (adding this option to every scenario seems like a good idea anyway).
  • Somehow, some kind of "destructor skipping" will occur. ie. object destruction wouldn't be called sequentially, so neither would the constructor.

Now for a similarly related question. If the Garbage Collector's role is to delete the objects that are no longer referenced/needed, how would a situation 开发者_如何学JAVAlike the one above be handled in an environment without a Garbage Collector - say, C++?


There's no real mystery here I think.

It won't 'recurse' as such - you're just chucking a new object on the managed heap which is immediately dereferenced; thus making it a candidate for garbage collection.

Eventually the garbage collector will come round again, triggering the operation again etc.

That's not recursion - more like a chain. But ultimately each Person will be removed from memory.

And, after a while the Garbage collector will send you an email complaining that you're not playing fair.

As for C++, well my guess is a stack overflow, since construction/destruction is happening there and then, and a very sulky computer afterwards.

If your next logical thought is 'shouldn't the runtime/language stop this from happening?' - no. The language or runtimes in question are not there to stop you doing something that would otherwise be considered ill-advised; it trusts you, the programmer, to make sure you're not doing that.

That said - in an application shutdown scenario (re your comment below) the .Net runtime is going to act out of self-interest and will ultimately stop processing these finalizers to enact a shutdown. Finalizers are for your benefit, not the runtime's.


A more interesting point to make is that an object can actually resurrect itself in the finalizer!

class Foo
{
    static public List<Foo> ZombieFoos = new List<Foo>;

    ~Foo()
    {
        ZombieFoos.Add(this);

        // Now there is a reference to this instance again (in the list)..
        // The GC will not reclaim this instance.. huzzah we have been resurrected!!
    }
}

Not even remotely recommended...


You could, in fact, cause system to be 99.9 time in GC. Just acquire sufficient amount of memory by every Person object for GC to trigger Heap 0 collection.

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