Microsoft Visual Studio: How to find where a dll is loaded from?
A wrong version of a dll (MSVCR90d.dll instead of MSVCR90.dll) gets used for the delete operator, causing a crash. In the callstack, only the dll name is shown, not their path. How to see the path?
Edit: I'm building in Release mode, not in debug mode. So why does the debug dll get used? I have seen the same problem reported on many other websites, but could find no working solution. Yesterday I found using Dependency Walker that the debug dll is ge开发者_如何学运维tting picked up, so I renamed the dll, then the release version got picked up in the Dependency Walker, and also my program did not crash. I didn't change anything today, but the program has started crashing again. And when I see the dependency walker tree, it shows MSVCR90d.dll (the debug dll) with a question mark, saying it couldn't find it in the path. Why can't it pick up the release dll? Also I don't know from where the debug dll gets used by the runtime.
- You can add them in your global PATH environment variable. Refer here
- You can specify the dll manually by right clicking on the solution and selecting Add Reference, then browse to the particular dll.
- You can add the path to the DLLs to the Executables files settings under Tools > Options > Projects and Solutions > VC++ Directories
For finding out the details of a dll, you might want to use DependencyWalker
However, in your case I think d
is being appended to the name of dll
, probably because you are creating a DEBUG
build, and for that corresponding DEBUG
versions of all dlls
are loaded.
If you choose to create a RELEASE
build, you would not have a d
appended to MSVCR90.dll
You don't need to know Dll path, you need to understand why Debug version of delete operator is called. Maybe, _DEBUG constant is defined in Release configuration.
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