Stretch a texture in XNA 4.0?
I can't figure anyway to do this, I don't want t开发者_运维问答o scale it with .Draw, I want to just change the width.
The best way is using .Draw particularly if you are scaling a lot, especially as your object should handle its own drawing capabilities.
You can render the texture using a render target at the size you want, and then saving the render target texture.
Searching for a quick code example came up with the following which is saying the same thing:
How to resize and save a Texture2D in XNA?
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