Best practice for defining button events in android
I have a Layout
defined in XML which consists of several Button
s.
Currently I am doing this in the OnCreate
method to define the event handlers against the buttons:
public void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
Button newPicButton = (Button)findViewById(R.id.new_button);
newPicButton.setOnClickListener(btnListener);
..... similarly for other buttons too
.....
}
Inside of the Button
's onClick
event, I launch a camera Intent
to get a picture and inside the onActivityResult
callback I am again setting the event handlers along with setting the View
like this:
protected void onActivityResult(int requestCode, int resultCode, Intent data)
{
setContentView(R.layout.main);
Button newPicButton = (Button)findViewById(R.id.new_button);
newPicButton.setOnClickListener(btnListener);
...similarly for other buttons too
}
I am new to android and this approach of redefining an event every time seems quite dirty to me. I would like to know what is the best practice in terms of defining button event handlers in scenarios like this.
Edit: pasting my complete class
public class CameraAppActivity extends Activity
{
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
Button newPicButton = (Button)findViewById(R.id.new_button);
newPicButton.setOnClickListener(btnListener);
}
//---create an anonymous class to act as a button click listener---
private OnClickListener btnListener = new OnClickListener()
{
public void onClick(View v)
{
//Intent newPicIntent = new Intent(v.getContext(), NewPictureActivity.class);
//startActivityForResult(newPicIntent, 0);
Intent cameraIntent = new Intent(android.provider.MediaStore.ACTION_IMAGE_CAPTURE);
startActivityForResult(cameraIntent, 999);
}
}开发者_StackOverflow社区;
protected void onActivityResult(int requestCode, int resultCode, Intent data)
{
setContentView(R.layout.main);
Button newPicButton = (Button)findViewById(R.id.new_button);
newPicButton.setOnClickListener(btnListener);
//if I comment last two lines nothing happens when I click on button
}
The main question is
setContentView(R.layout.main);
Button newPicButton = (Button)findViewById(R.id.new_button);
newPicButton.setOnClickListener(btnListener);
Re-registering events inside onActivityResult
.. is it right approach? Or am I doing something wrong? Because If I don't re-register event nothing happens when I click the button.
Why not registering onClick event in the XML layout and then handle it in the code. This is how I would do it:
<Button
android:id="@+id/my_btn"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Click me"
android:onClick="onBtnClicked">
</Button>
and now create a method that would handle clicks
public void onBtnClicked(View v){
if(v.getId() == R.id.my_btn){
//handle the click here
}
}
Alternatively, you can set the OnClickListener individually for each item in the code. Then use the if/else or switch statements to determine the origin.
This way you can have one method that handles all buttons from one layout.
UPDATE:
Although this is a valid approach I would strongly recommend the second option. It's cleaner and easier to maintain especially when you work with fragments.
Here is the best approach with code:
public class MyTest extends Activity implements OnClickListener{
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
//... some other code here to init the layout
Button btn1 = (Button)findViewById(R.id.button1);
Button btn2 = (Button)findViewById(R.id.button2);
btn1.setOnClickListener(this);
btn2.setOnClickListener(this);
}
@Override
public void onClick(View v) {
switch(v.getId()){
case R.id.button1:
break;
case R.id.button2:
break;
}
}
}
The new class with an interface is only good if you want to decouple the implementation (when you want to use the same class code somewhere else, move it to another seperate class file etc..) but in general if you are doing things connected with the current activity you are on and the onClick implementations depend on it running with reference to the objects defined there you should definitely use the method i suggested.
Creating class interfaces is only good when you want to achieve communication between seperate classes or activities and keep things apart. other than that its a bad practice creating subclasses for this.
this is the best approach
@Override
public void onCreate(Bundle savedInstanceState) {
button1.setOnClickListener(onClickListener);
button2.setOnClickListener(onClickListener);
button3.setOnClickListener(onClickListener);
}
private OnClickListener onClickListener = new OnClickListener() {
@Override
public void onClick(final View v) {
switch(v.getId()){
case R.id.button1:
//DO something
break;
case R.id.button2:
//DO something
break;
case R.id.button3:
//DO something
break;
}
}
};
There is no best practice defined. It heavily depends on the use case. You could define them in your XML layout using the Button's onClick
attribute.
XML example:
<!-- Stuff -->
<Button android:id="@+id/my_button"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Click Me!"
android:onClick="myClickMethod" />
Java example:
// stuff
public void myClickMethod(View v) {
// more stuff
}
That way you don't have to implement the OnClickListener
yourself. You can assign each Button the same onClick
method and then simply decide on a per-view basis what action to trigger or you can have a separate method for every Button.
In general I advice against using one OnClickListener
for more than one Button. It is easier to understand what each listener is supposed to do if you use descriptive names which is what you should do anyway.
I like the "modern" DI way by using Butter Knife:
- Declare your view
@InjectView(R.id.buttonAlert)
Button buttonAlert;
- Inject all annotated resources
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
ButterKnife.inject(this);
}
- Annotate and implement your onClick method
@OnClick(R.id.buttonAlert)
public void alertClicked(View v){
// your logic
}
@Hasan This is the best approach that I have found and which works for me every single time flawlessly.
In Layout.xml define the
onClick
for the button<Button android:id="@+id/Button01" android:onClick="@string/method" android:focusable="true" android:clickable="true" > </Button>
In the R.string file add the following line
string name="method">buttonFunction</string
In the sample.java file the function define in
R.string
will be called on the click of the button and it should look something likepublic void buttonFunction(View view) { // do nething u like on the click of the button }
Your Activity should implement OnClickListener and you should write all your event handling for all buttons inside single OnCLick() method.
The problem is the object for the button newPicButton is being created as a local object which is valid only in the scope of the function onCreate and as soon as the code exits that function the garabage collector deallocates the object for the button. what you need to do is declare the newPicButton object outside any method and then in onCreate method assign it a listener. This will solve your problem and i hope i have explained why nothing happens when you remove the code for the newPicButton in the onActivityResult method :)
I know this is old, but if anyone is wondering why you cannot add onClickListener
from onActivityResult
, that is because the button is null. If you initialize it once again (just as you did in onCreate
), you can add the listener. Be careful, though, everything else will be null as well, so if you are taking data from an EditText
, for example, you have to initialize that, as well (a simple check if the object is null in the lisneter will do the trick).
Here is how I did it:
- In Buttons XML file set android:onClick="onClick".
- In your Activity implement View.OnClickListener.
- Inside onClick method use Switch key (as below).
@Override
public void onClick(View view) {
Intent intent;
switch(view.getId()){
case R.id.home_button:
//DO something
intent = new Intent(HashTagActivity.this,MainActivity.class);
startActivity(intent);
break;
case R.id.back_button:
//DO something
intent = new Intent(HashTagActivity.this,ClassActivity.class);
startActivity(intent);
break;
case R.id.favorite_button:
//DO something
break;
case R.id.copy_button:
//DO something
break;
}
}
It works Great.
精彩评论