debug crash report
All of a sudden my app started to crash. I have been getting the following
Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x0000000010f8b9f0
Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Application Specific Information:
objc_msgSend() selector name: release
iPhone Simulator 235, iPhone OS 4.2 (iPhone/8C134)
Thread 0 Crashed: Dispatch queue: com.apple.main-thread
0 libobjc.A.dylib 0x01223a63 objc_msgSend + 23
1 CoreFoundation 0x00fd8a6c CFRelease + 92
2 CoreFoundation 0x010ba8ca -[__NSArrayI dealloc] + 170
3 CoreFoundation 开发者_StackOverflow中文版 0x00fd8a6c CFRelease + 92
4 CoreFoundation 0x00ffdb8d _CFAutoreleasePoolPop + 237
5 Foundation 0x00056738 -[NSAutoreleasePool drain] + 167
6 CFNetwork 0x0168c606 URLConnectionClient::_clientDidFinishLoading(URLConnectionClient::ClientConnectionEventQueue*) + 220
7 CFNetwork 0x01757821 URLConnectionClient::ClientConnectionEventQueue::processAllEventsAndConsumePayload(XConnectionEventInfo<XClientEvent, XClientEventParams>*, long) + 293
8 CFNetwork 0x01757b0f URLConnectionClient::ClientConnectionEventQueue::processAllEventsAndConsumePayload(XConnectionEventInfo<XClientEvent, XClientEventParams>*, long) + 1043
9 CFNetwork 0x01682e3c URLConnectionClient::processEvents() + 100
10 CFNetwork 0x01682cb7 MultiplexerSource::perform() + 251
11 CoreFoundation 0x010a301f __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ + 15
12 CoreFoundation 0x0100128b __CFRunLoopDoSources0 + 571
13 CoreFoundation 0x01000786 __CFRunLoopRun + 470
14 CoreFoundation 0x01000240 CFRunLoopRunSpecific + 208
15 CoreFoundation 0x01000161 CFRunLoopRunInMode + 97
16 GraphicsServices 0x0198d268 GSEventRunModal + 217
17 GraphicsServices 0x0198d32d GSEventRun + 115
18 UIKit 0x0030c42e UIApplicationMain + 1160
19 i-Referral 0x00002582 main + 84 (main.m:53)
20 i-Referral 0x00002525 start + 53
If I run "Allocations" with Zombie turned on everything works fine however no flag has been raised.
It's crashes after an NSURLRequest sitting in the App delegate. Any idea?
In the connectionDidFinishLoading: method I only call the parsing. One array gets created and released.
When the app crashes it not getting that far.
When the app first start up here the sequence of events: set nsurl, conn received response, conn received data, connection finished loading, parse start...
when the crash happens I call a method inside app delegate it goes to set nsurl, and then crashes never reaches conn received response
- (void)connectionDidFinishLoading:(NSURLConnection *)connection
{
NSXMLParser *responseParser = [[NSXMLParser alloc] initWithData:provListData];
responseParser.delegate = self;
[responseParser parse];
[responseParser release];
}
I think the crash caused by pushing the new controller.
Here's what I have. login view -> registration view
if registration done a new page Dashboard will be displayed. It will replace the login and registration page by becoming the root view controller.
I had this working but something got changed somewhere.
I do the same thing on successful login and that works fine.
init
UINavigationController *localNavigationController;
tabBarController = [[UITabBarController alloc] init];
NSMutableArray *localControllersArray = [[NSMutableArray alloc] initWithCapacity:3];
ProviderListViewController *firstViewController;
firstViewController = [[ProviderListViewController alloc] initWithTabBar];
localNavigationController = [[UINavigationController alloc]
initWithRootViewController:firstViewController];
[localControllersArray addObject:localNavigationController];
[localNavigationController release];
[firstViewController release];
Login *signupViewController;
signupViewController = [[Login alloc] initWithTabBar];
localNavigationController = [[UINavigationController alloc]
initWithRootViewController:signupViewController];
[localControllersArray addObject:localNavigationController];
[localNavigationController release];
[signupViewController release];
SecondViewController *secondViewController;
secondViewController = [[SecondViewController alloc] initWithTabBar];
localNavigationController = [[UINavigationController alloc]
initWithRootViewController:secondViewController];
[localControllersArray addObject:localNavigationController];
[localNavigationController release];
[secondViewController release];
tabBarController.viewControllers = localControllersArray;
[self.window addSubview:tabBarController.view];
[self.window makeKeyAndVisible];
[localControllersArray release];
push new controller
AppDelegate *appd = [[AppDelegate alloc]init];
[appd gotConnection];
[appd release];
UINavigationController *navcont = self.navigationController;
[self retain];
Dashboard *third = [[Dashboard alloc] initWithNibName:@"Dashboard" bundle:nil];
NSArray *newarray = [NSArray arrayWithObjects:third,nil,nil];
[navcont setViewControllers:newarray animated:YES];
[third release];
It looks like you are sending a release
message to a deallocated instance in connectionDidFinishLoading:
method. Check whether memory management calls are balancing out.
Try removing the [third release];
of your last code where you push new controller
Then leave that there and try removing [localControllersArray release];
I've dedicated a weekend to haunt down leaks and making sure that all retain / init /release accounted for. The crash finally went away but never actually changed the class referenced i the crash report.
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