Equation to calculate new object velocity(angle specifically) after reflection?
Hey I can't figure out what the equation to find the new angle of travel of an object is after reflecting off of a wall.... The angle of travel is also based off the unit circle so 0degrees wo开发者_运维技巧uld be traveling right, 180 traveling left, 270 down, etc.
Just making the angle negative doesn't work either, any tips?
I think this is what you're looking for. I added in the angle of the wall, even if you didn't need it.
reflectionAngle = wallAngle + ((wallAngle + 180) - (incidenceAngle + 180))
If the wall is just vertical, its angle would be 90 degrees.
I hope this helps, and good luck!
EDIT: As a more simplified method, posted by Casey below:
reflectionAngle = 2*wallAngle - incidenceAngle
You have to change the angle relative to the wall coordinate system (t, n) and then transform back to (x, y) coordinates. The wall coordinate n is perpendicular to the wall; the direction t is created by taking the cross-product of the t-vector into the z-direction.
The algorithm would say that the incoming (v_t, v_n) velocity are changed as follows:
- perpendicular component v_n changes sign.
- tangential component v_t is unchanged, assuming no friction.
Once you have those, transform back to (x, y) coordinates.
It's easy if you think in terms of 2D vectors.
It would be
outAngle = 360 - inAngle
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