resizable angle
I have an angle in a frame (I draw it with two lines). I want to make it flexible to frame; I mean, when the user expands the frame angle also become expanded and vice versa. I tried a lot of examples but I could not solve it. Can someone help?
import java.awt.*;
import java.awt.event.*;
import java.awt.geom.*;
public class LineDraw extends Frame {
Line2D line1 = new Line2D.Double(200, 2开发者_StackOverflow社区00, 100, 300);
Stroke drawingStroke1 = new BasicStroke(3, BasicStroke.CAP_BUTT, BasicStroke.JOIN_BEVEL, 0,
new float[] { 9 }, 0);
Line2D line2 = new Line2D.Double(200, 200, 200, 300);
public void paint(Graphics g) {
Graphics2D graph = (Graphics2D) g;
graph.setPaint(Color.red);
graph.draw(line2);
graph.setStroke(drawingStroke1);
graph.setPaint(Color.green);
graph.draw(line1);
}
public static void main(String args[]) {
Frame frame = new LineDraw();
frame.addWindowListener(new WindowAdapter() {
public void windowClosing(WindowEvent we) {
System.exit(0);
}
});
frame.setSize(300, 250);
frame.setVisible(true);
}
}
Here it is done in Swing. Everything is done in the EDT, as is intended with Swing as it is not thread safe. It is double buffered. Why the JLabel/Icon combination? It's just the best way to do it, as far as I have discovered, and I'd struggle to give you a historical/technical explanation of why - that's just the way it seems to have been designed. The other approach is to get involved with BufferStrategy but that starts to get more complicated IMHO.
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import java.awt.geom.*;
public class LineDrawSwing extends JLabel implements Icon {
Line2D line1, line2;
public LineDrawSwing() { this.setIcon(this); }
Stroke drawingStroke1 = new BasicStroke(3, BasicStroke.CAP_BUTT, BasicStroke.JOIN_BEVEL, 0,
new float[] { 9 }, 0);
public static void main(String args[]) {
JFrame frame = new JFrame();
frame.addWindowListener(new WindowAdapter() {
public void windowClosing(WindowEvent we) {
System.exit(0);
}
});
frame.add(new LineDrawSwing());
frame.validate();
frame.setSize(300, 250);
frame.setVisible(true);
}
@Override
public void paintIcon(Component c, Graphics g, int x, int y) {
Dimension size = getSize();
line1 = new Line2D.Double(size.width/2, size.height-10, 10, 10);
line2 = new Line2D.Double(size.width/2, size.height-10, size.width-10, 10);
Graphics2D graph = (Graphics2D) g;
graph.setPaint(Color.red);
graph.draw(line2);
graph.setStroke(drawingStroke1);
graph.setPaint(Color.green);
graph.draw(line1);
}
@Override
public int getIconHeight() {
return getSize().height;
}
@Override
public int getIconWidth() {
return getSize().width;
}
}
If sticking with AWT, I would use a ComponentListener to track the size changes for the Frame and reset the line coordinates accordingly.
You may get away with creating/updating the lines in the Frame.paint()
context, but that's just not a very clean implementation, with a lot of implied logic and assumptions and, therefore, probably some issues.
So here's the ComponentListener approach. I had to make a few assumptions about where you wanted your lines to get drawn from/to, as you were not clear on this. (If you can be clearer on this, I can update the example.)
import java.awt.*;
import java.awt.event.*;
import java.awt.geom.*;
public class LineDraw extends Canvas implements ComponentListener {
Line2D line1, line2;
public LineDraw() {
this.addComponentListener(this);
}
// set up lines every size update
public void componentResized(ComponentEvent e) {
Dimension size = getSize();
line1 = new Line2D.Double(size.width/2, size.height-10, 10, 10);
line2 = new Line2D.Double(size.width/2, size.height-10, size.width-10, 10);
}
// required to satisfy ComponentListener interface
public void componentHidden(ComponentEvent e) { }
public void componentMoved(ComponentEvent e) { }
public void componentShown(ComponentEvent e) { }
// paint, main both as before
Stroke drawingStroke1 = new BasicStroke(3, BasicStroke.CAP_BUTT, BasicStroke.JOIN_BEVEL, 0,
new float[] { 9 }, 0);
public void paint(Graphics g) {
Graphics2D graph = (Graphics2D) g;
graph.setPaint(Color.red);
graph.draw(line2);
graph.setStroke(drawingStroke1);
graph.setPaint(Color.green);
graph.draw(line1);
}
public static void main(String args[]) {
Frame frame = new Frame();
frame.addWindowListener(new WindowAdapter() {
public void windowClosing(WindowEvent we) {
System.exit(0);
}
});
frame.add(new LineDraw());
frame.validate();
frame.setSize(300, 250);
frame.setVisible(true);
}
}
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