.NET Serializable entity
I need to make all my entities serializable. So I was thinking in a BaseEntity with a Backup and a Restore method. But in the restore I can't override the object with the saved one because this
is read-only.
Any solution or some other way to get the serializable entities?
My code:
internal class BaseEntity
{
private Me开发者_JAVA技巧moryStream ms = new MemoryStream();
private BinaryFormatter bf = new BinaryFormatter();
public void Backup()
{
bf.Serialize(ms, this);
}
public void Restore()
{
this = (BaseEntity)bf.Deserialize(ms);
}
}
The more common pattern is to not make it the responsibility of your objects to serialize/deserialize themselves; rather, use an external serializer:
var serializer = new DataContractJsonSerializer(typeof(YourClass));
var stream = ...;
YourClass yourObj = ...;
serializer.WriteObject(stream, yourObj);
var restoredObj = serializer.ReadObject(stream);
Edit: One way serialization can work is to use the System.Runtime.Serialization.Formatters.Binary.BinaryFormatter (or other implementation of IFormatter). To serialize an object you pass the object and a stream. To Deserialize the object, you pass a stream (positioned at the begining of your serialized data), and it returns the serialized object and all its depenedencies.
public static class EntityBackupServices
{
public static MemoryStream Backup (BaseEntity entity)
{
var ms = new MemoryStream();
Serialize (ms, entity);
ms.Position = 0;
return ms;
}
public static void Serialize (Stream stream, BaseEntity entity)
{
var binaryFormatter = new BinaryFormatter();
binaryFormatter.Serialize (stream, entity);
}
public static BaseEntity Restore (Stream stream)
{
var binaryFormatter = new BinaryFormatter();
var entity = (BaseEntity) binaryFormatter.Deserialize (stream);
return entity;
}
}
One thing a formatter don't do (though the FormatterServices class makes it possible) is modify existing objects. So you probably don't want to have an instance method called Deserialize. You can't really do this: new LionEntity().Deserialize ()
where it replaces the fields of an existing instance.
Note: You'll need to put Serializable over all your types. Any fields that can't be serialized (because it's either not a struct, or it's not marked as [Serializable] will need to be marked with NonSerialized.
// A test object that needs to be serialized.
[Serializable()]
public class BaseEntity
{
public int member1;
public string member2;
public string member3;
public double member4;
// A field that is not serialized.
[NonSerialized()] public MyRuntimeType memberThatIsNotSerializable;
public TestSimpleObject()
{
member1 = 11;
member2 = "hello";
member3 = "hello";
member4 = 3.14159265;
memberThatIsNotSerializable = new Form ();
}
public MemoryStream Backup ()
{
return EntityBackupServices.Backup (this);
}
}
Edit: The way I've mentioned is a rather standard and accepted way. If you want to venture into hackdom, you can deserialize the object the way I've mentioned, then use reflection to set each field on your existing object to the value of the deserialized object.
public class BaseEntity
{
void Restore(Stream stream)
{
object deserialized = EntityBackupServices.RestoreDeserialize(stream);//As listed above
if (deserialized.GetType () != this.GetType ())
throw new Exception();
foreach (FieldInfo fi in GetType().GetFields())
{
fi.SetValue(this, fi.GetValue (deserialized));
}
}
}
public IEntidadBase Restore()
{
return (IEntidadBase)bf.Deserialize(ms);
}
@jacklondon how would you do EntitySerializer methods?
You can do serialization process with http://www.servicestack.net/ StackService.Text module for clean entities. You don't need any attribute (serializable/datacontract) in ms way.
public class EntityFoo
{
public string Bar { get; set; }
public EntityFoo (string bar)
{
Bar = bar;
}
}
public class EntityDumper //and the EntitySerializer
{
public static string Dump<T> (T entity)
{
return new TypeSerializer<T> ().SerializeToString (entity);
}
public static T LoadBack<T> (string dump)
{
return new TypeSerializer<T> ().DeserializeFromString (dump);
}
}
public class dump_usage
{
public void start ()
{
string dump = EntityDumper.Dump (new EntityFoo ("Space"));
EntityFoo loaded = EntityDumper.LoadBack<EntityFoo> (dump);
Debug.Assert (loaded.Bar == "Space");
}
}
I don't necessarily recommend this, but here is one pattern for an object that can persist and restore its own state using serialization that creates new instances:
public sealed class MyClass
{
private Data _data = new Data();
//Properties go here (access the public fields on _data)
public void Backup()
{
//Serialize Data
}
public void Restore()
{
//Deserialize Data and set new instance
}
private sealed class Data
{
//Public fields go here (they're private externally [because Data is private], but public to MyClass.)
}
}
Note that this only works if your serializer supports non-public classes. Worst-case, you have to make the nested class public, which is ugly, but doesn't hurt encapsulation (since the instance is private).
精彩评论