Is there a constant for the maximum CGFloat value?
I need to create a CGSize to compute text height of an arbitrary text with arbitrary length. UIKit has this nice method -siz开发者_JS百科eWithFont:constrainedToSize: and my text is only constrained in width, but not in height.
For this, I need to set the maximum possible CGFloat for the height.
Is there a constant like "CGFloatMax"?
For those using Swift 2, you should use:
CGFloat.max
For those using Swift 3, you should use:
CGFloat.greatestFiniteMagnitude
Note that CGFloat.max
was removed when Swift 3 came out, as reflected in the documentation.
CGGeometry defines:
#define CGFLOAT_MAX FLT_MAX
How about CGFLOAT_MAX
?
I was looking for a Swift version of minimum CGFloat value and landed here, if you too ;) then here is the answer:
CGFloat.leastNormalMagnitude
A CGFloat
is just a float
so you can safely use FLT_MAX
from <float.h>
.
EDIT: As others have now pointed out it looks like CGFLOAT_MAX
is already defined for you so you should use that for consistency rather than FLT_MAX
, even though they are the same thing on 32 bit platforms.
This is more of a comment than an answer however I don't have enough reputation to comment at the present.
I just came across unexpected behavior with using CGFLOAT_MAX: on an iPhone 5S (64bit) device running iOS 7.1.2 and using Xcode 5.1.1, the following code:
CGFloat numRot = floorf(CGFLOAT_MAX / 360.0);
NSLog(@"numRot = %.2f", numRot);
Outputs:
numRot = inf
Whereas, this code:
CGFloat numRot = floorf(FLT_MAX / 360.0);
NSLog(@"numRot = %.2f", numRot);
Correctly outputs:
numRot: 945228740662580166143622731901435904.00
I command+clicked on the CGFLOAT_MAX and Xcode took me to the CoreGraphics frameworks CGBase.h file with the following macro definition:
# define CGFLOAT_MAX DBL_MAX
I command+clicked on CGFloat and Xcode took me to another line in the same file:
typedef CGFLOAT_TYPE CGFloat;
Then I command+clicked on the CGFLOAT_TYPE and it jumped to the #define line here:
#if defined(__LP64__) && __LP64__
# define CGFLOAT_TYPE double
...
So, for some reason my CGFloat variable is supposed to be a double, however it appears to be a float that overflows when it gets assigned a double value (i.e. CGFLOAT_MAX). As far as I can tell this Apple documentation page indicates using %f with NSLog should print the double - someone please correct me if this is wrong.
All that to say, if FLT_MAX works for your case, you may want to stick with that for now instead of CGFLOAT_MAX, especially if you are relying on a library that specifically accept float arguments instead of double or CGFloat.
CGSize size = CGSizeMake(CGFLOAT_MIN, CGFLOAT_MAX);
width = 0.0000000000000000000000000000000000000117549435, height = 3.40282347E+38
In Swift 3.0, You can also use CGFloat(FLT_MAX), especially if you want to use it in other cases like zIndex, where CGFloat.greatestFiniteMagnitude will be out of range.
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