Sound Multithreading
I want to play sound while a game is running. I know how to play sound and run the game, but I can't do them at the same time. The DOS game pauses while the sound is playing. Here is the cpp code for the sound:
void watersplashsound()
{PlaySound(TEXT("waterSPLASH.wav"), NULL, SND_FILENAME);}
I don't know if it is a situation where开发者_StackOverflow社区 you have to multithread. I think I know what multithreading is but I'm not sure.
Playsound
needs another flag to not run synchronously. Call it like this:
void watersplashsound()
{
PlaySound(TEXT("waterSPLASH.wav"), NULL, SND_FILENAME | SND_ASYNC);
}
Notice that i have no idea how to stop the sound until it finishes.
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