Explain this DSP notation
I'm trying to implement this extenstion of the Karplus-Strong plucked string algorithm, but I don't understand the notation there used. Maybe it will take years of study, but maybe it won't - maybe you can tell me.
I think the equations below are in the frequency domain or something. Just starting with the first equation, Hp(z), the pick direction lowpass filter. For one direction you use p = 0, for the other, perhaps 0.9. This boils down to to 1 in the first case, or 0.1 / (1 - 0.9 z-1开发者_开发技巧) in the second.
alt text http://www.dsprelated.com/josimages/pasp/img902.png
Now, I feel like this might mean, in coding terms, something towards:
H_p(float* input, int time) {
if (downpick) {
return input[time];
} else {
return some_function_of(input[t], input[t-1]);
}
}
Can someone give me a hint? Or is this futile and I really need all the DSP background to implement this? I was a mathematician once...but this ain't my domain.
So the z-1 just means a one-unit delay.
Let's take Hp = (1-p)/(1-pz-1).
If we follow the convention of "x" for input and "y" for output, the transfer function H = y/x (=output/input)
so we get y/x = (1-p)/(1-pz-1)
or (1-p)x = (1-pz-1)y
(1-p)x[n] = y[n] - py[n-1]
or: y[n] = py[n-1] + (1-p)x[n]
In C code this can be implemented
y += (1-p)*(x-y);
without any additional state beyond using the output "y" as a state variable itself. Or you can go for the more literal approach:
y_delayed_1 = y;
y = p*y_delayed_1 + (1-p)*x;
As far as the other equations go, they're all typical equations except for that second equation which looks like maybe it's a way of selecting either HΒ = 1-z-1 OR 1-z-2. (what's N?)
The filters are kind of vague and they'll be tougher for you to deal with unless you can find some prepackaged filters. In general they're of the form
H = H0*(1+az-1+bz-2+cz-3...)/(1+rz-1+sz-2+tz-3...)
and all you do is write down H = y/x, cross multiply to get
H0 * (1+az-1+bz-2+cz-3...) * x = (1+rz-1+sz-2+tz-3...) * y
and then isolate "y" by itself, making the output "y" a linear function of various delays of itself and of the input.
But designing filters (picking the a,b,c,etc.) is tougher than implementing them, for the most part.
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