How to enable Https Downloads using java
I use following code to download...
public void run()
{
RandomAccessFile file=null; //download wiil be stored in this file
InputStream in=null; //InputStream to read from
try
{
HttpURLConnection conn=(HttpURLConnection)url.openConnection();
conn.setRequestProperty("Range","bytes="+downloaded+"-");
if(user!=null && pwd!=null){
String userPass=user+":"+pwd;
String encoding = new sun.misc.BASE64Encoder().encode (userPass.getBytes());
conn.setRequestProperty ("Authorization", "Basic " + encoding);
}
conn.connect();
//..More code
if(status==Status.CONNECTING)
status=Status.DOWNLOADING;
file=new RandomAccessFile(location,"rw");
file.seek(downloaded);
in=conn.getInputStream();
byte[] buffer;
while(status==Status.DOWNLOADING)
{
if(size-downloaded>Constants.MAX_BUFFER_SIZE) //MAX_BUFFER_SIZE=1024
buffer=new byte[Constants.MAX_BUFFER_SIZE];
else
buffer=new byte[size-downloaded];
int read=in.read(buffer); //r开发者_开发技巧eading in Buffer
if(read==-1)
break;
//write to file
file.write(buffer,0,read);
downloaded+=read;
//..More code
} //end of while
}
I am using above code to download a file from URL in loops. I am using InputStream from downloading(reading). Should i use Channels to improve performance ?
Please guide me by watching my code to enhance downloading speed.
Wrap the InputStream
with a BufferedInputStream
and increase the buffer size. Switching to a channel implementation wouldn't improve much on the client side, even if it's rather good to use on the server side.
You should also only create one byte[]
and reuse it. Don't create it each iteration in the loop.
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